After seeing several Dungeons & Dragons 4th Edition round ups over at RPG Bloggers, I decided that Star Wars: Saga Edition could use a little link love as well. There’s not as much news for Saga Edition as there is for 4E, so expect these digests to be posted once or twice a month. In this round up I look at Wizards of the Coast’s new web articles, a new lightsaber form at Saga-Edition.com, and the latest episode of the Order 66 podcast.
The Advantage of Episodic Storytelling in the Star Wars RPG
When I ran my Dungeons & Dragons/World of Greyhawk campaign, I constantly spawned new subplots, new NPCs, and new locations. It was intentional; my goal was to throw a wide net of possible plotlines, and let the players choose which ones to follow. By campaign’s end we probably had hundreds of unresolved storylines, but it wasn’t a problem because the important storylines – the defeat of the giants in the Grand Duchy of Geoff, the defeat of the orcish overlord Turrosh Mak, the liberation of Obsidian Bay – did reach their climatic ends.