The WotC’s preview for Galaxy at War leads off this week’s Star Wars RPG round up. After that, I’ve got the blog round-up which includes posts about dealing with Star Wars canon issues, how to write a crawl, and the challenges of switching from a fantasy to science fiction mindset.
I also found a number of cool new tools, including an initiative tracker, character summary cards and a crawl generator. Finally, the Order 66 podcast’s Episode 78 features a 2+ hour Q&A session with Star Wars designer Rodney Thompson about the Rebellion Era Campaign Guide.
WotC: Role-playing Game
- Prepare for Ground Assault with Galaxy at War: A preview of the upcoming war source book (already discussed at Nuketown in this thread)
- Canon problems in a Star Wars campaign, Part One and Part 2: A two-essay on how to deal with continuity and canon in a Star Wars game … and the players who are either a) obsessed with it or b) want to break it.
- Level 1 GM: Only CLones Get Dysentery: A discussion of the art of writing a Star Wars crawl as well as design notes for the Level 1 GM’s new campaign.
- Nuketown: Fighting Sci-Fi RPG Writer’s Cramp: My column about the challenges switching from writing a fantasy campaign to writing a science fiction one.
- Order 66, Episode 78 – Rodney’s Rebel Field Guide Almost two and a half hours of audio, featuring a length Q&A with Star Wars RPG lead designer Rodney Thompson about the Rebel Era Campaign Guide.
- Star Wars saga edition AID pack! Printable initiative trackers and character summary cards for Saga Edition. Also: a homegrown character sheet.
- Yellow “Star Wars” Opening Text Crawl Tutorial: Create your own Star Wars crawl with this Mac-only program. It requires a few steps – the program creates a series of bitmaps that you then need to render in QuickTime, and add music to using iMovie, but the end results are stunning.
- Star Wars Crawls for Dawn of Defience Running Wizards Dawn of Defience RPGA campaign? Spice things up with these rendered crawls.