Over the last two seasons of the @LairOfSecrets podcast, David Moore (@vandermore) and I’ve talked about a ton of games we’d like to play. A few consistently pop to the top of my list – Fate of Cthulhu, Monster of the Week, Kids on Bikes, Alien, Mothership , MÖRK BORG – but the one I keep coming back to is Mutant Crawl Classics.
It’s the apocalyptic offshoot of Goodman Games’ Dungeon Crawl Classics. Like DCC, the game’s got a ton of charts, funky dice, and an Old School aesthetic. It scratches that Gamma World itch that I’ve had for years (Gamma World is a game I’ve read a ton about, but rarely played).
I’d run Mutant Crawl Classics over four sessions – an initial 0-level funnel (in which a bunch of would-be adventurers venture into the Wasteland; only a lucky, probably mutated few survive) followed by a three session arc. It could make for a good mid-winter game, when we need a little silliness to offset the cold days and long times.
As for players, I’d look to the Lair Crew; we had a ton of fun with Scum and Villainy, and it’d be great to bring that energy to a radioactive wasteland.
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The Mutant Crawl Classics softcover, accompanied by charts from the game master’s screen. Credit: Ken Newquist