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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG


D&D 5th Edition: One Year Later

by Ken Newquist / September 24, 2015

It's been a little over a year since my gaming groups started playing D&D 5th Edition. We began with the D&D Basic Rules when they were released in July 2014 and quickly moved to the core rules (Player's Handbook, Dungeon Master's Guide, Monster Manual) as they released. My Sunday group ran two playtest campaigns during this time: Obsidian Frontier, a sandbox game, and Heart of Darkness is a level-per-session story-driven game.

Debugging the Xbox One Spontaneous Shutoff

by Ken Newquist / January 3, 2015

My family's big Christmas present this year was an Xbox One. The kids and I are loving it -- I'm battling my way through the Halo: Master Chief edition, and the kids are questing for the Lonely Mountain in LEGO: The Hobbit.

Unfortunately while Halo looks great and the voice controls are very 21st century, the damn thing unexpectedly turns itself off for no apparent reason. No overheating warnings, no next generation Red Ring of Death, no debug on restart telling me something bad happened.

Game Day: Contemplating the Mini Dungeon

by Ken Newquist / December 28, 2014

Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I'm contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren't big fans of mega dungeons, but I think we still enjoy the challenge of subterranean complexes ... we just don't want to get trapped there.