Summer is winding down, which means the chances that my gaming group will have a full gaming session are going up. This week saw six of us get together to continue our Weird Pulp campaign, which had been stalled since June.
I'm back from GenCon 2014. As always it was an exhausting-but-fun four days of gaming, preceded by a few days visiting with my wife's relatives relatives in southern and central Indiana.
One of the big reasons I come to GenCon is to play games, but it's not the only reason: shopping is another. In 2000 I bought my first Dungeons & Dragons 3rd Edition Player's Handbook there, in 2014 I'll by my first 5th Edition PHB. This is where I got my Battlestar Galactica and Serenity RPG books, as well as more d20 sourcebooks than I care to mention.
I'm on the road to GenCon 2014. In seven hours I'll be in Indianapolis, rendezvousing with friends, checking into the hotel, picking up my registration pack ... and getting reading to roll some dice. As I wrote a few months ago, this is my first trip to GenCon since 2007. A lot has changed since then -- from what I've heard, the convention has gotten even bigger than it was then (and it was hella big then, having outgrown Milwaukee a few years earlier).
After seven years away, I'm going back to GenCon. It's been far too long since I was last there, and even longer since the late 1990s when GenCon was an annual pilgrimage for my gaming group. I'm looking forward to going back.
A hundred years after the Battle of Yavin, the New Republic is ash, crushed by a resurgent Galactic Empire and it's Sith allies-turned-usurpers. Darth Krayt sits upon the throne, maintaining his power by forsaking the Rule of Two and anointing a half-dozen Sith Lords. A ragtag fleet of Republic ships thwarts his will, as does the Roan Fel, the deposed emperor who resists the Sith from the Imperial home world of Bastion.