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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Games

Game Day: Dragonborn of the Wilderlands

by Ken Newquist / October 9, 2016

In prepping for my Saturday group's D&D 5e playtest I created a dragonborn paladin of Bahamut named Bharosh Goldenscales.

The group has been adventuring in the Wilderlands of High Fantasy and although this is mostly a mechanical playtest, I couldn't resist building out a backstory. That meant figuring out how the dragonborn might fit into one of D&D's oldest campaign settings.

Game Day: Of Death and Polearms

by Ken Newquist / September 25, 2016

After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric rules and helps the DM get experience with encounter design.

Game Day: Updates from the Frontier

by Ken Newquist / September 18, 2016

It's a funny thing to sit down to write your next adventure in a campaign and realize that somewhere along the line it went from "campaign" to "long-running campaign".

That's what happened with Obsidian Frontier, a sandbox-style campaign set in the World of Greyhawk. We launched it as a playtest campaign for D&D 5th Edition in October 2014. Two years and thirty-four sessions later, the playtest is still running, and the campaign's still going.

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