Anthologize the Future with Mass Effect 2

Mass Effect 2 is Bioware’s follow-up to their awesome-but-flawed space opera role-playing game. The sequel is a beautifully crafted game that knows exactly what scifi notes to hit to get player’s blood pumping and keep them engaged, even as the main story is less than stellar.

The game – and that I almost wrote “movie” tells you a lot about it – picks up where its predecessor left off. Exactly where that is depends on the choices you made in the previous game. My main character was woman named Xandra Shepherd, a tough-as-nails, victory-at-any-cost commander who hated the anti-human Citadel Council, the ruling body of much of the galaxy. When their base of operations – a massive alien construct known as the Citadel – was attacked by life-destroying entities known as Reavers, Xandra didn’t lift a finger to save the Council. She did, however, defeat the Reaver incursion. As a result, my game began with a new human council in charge of the Citadel … and the galaxy in denial about the threat of the Reavers.