It began with a sword called Winter. Jorm, one of the party's dwarven heroes, found the long sword still clutched in the skeletal hand of a Northman barbarian. It will end at the The Lost Sky Citadel of Akrafell, a dwarven fortress at the top of the world of Golarion.
It's finally spring. It's finally stopped snowing, and temperatures are inching their way into the 50s. The kids respective softball and baseball practices are underway, and - if we are lucky - we might just see some plants beginning to sprout and trees starting to green.
It's time for spring cleaning.
The Dragon Age Role-Playing Game is a rules-light, fast-playing pen-and-paper game based on Bioware's computer RPG of the same name. It's published by Green Ronin. My lunchtime gaming group is currently running through "The Dalish Curse" introductory adventure from Set 1, and I've decided to assemble a list of resources for the game.
Star Wars: The Essential Atlas is the best source book never released for any edition of the Star Wars RPG. While Del Rey is publishing the Atlas as a general interest reference book, it's beautiful maps, graphical timelines, and planetary write-ups make the book an excellent for gamers, regardless of whether they're playing d6, Saga Edition, or a homebrew of their own design.
I've been playing Dungeons & Dragons and other pen-and-paper role-playing games since I was in grade school, and I've been using Apple's Macintosh computers at least as long. Thirty years later, both RPGs and Apple computers are still a part of my life, only now I'm use Macs in every aspect of my game, from writing the adventure to tracking combat to maintaining my web site.
My Second Darkness Pathfinder campaign is rapidly approaching its climax. The heroes recently started Book 4: Eternal Night but, as is often the case with my group, they quickly went off the proscribed path. Far off the proscribed path.
It illustrates one of the big lessons I learned while running an adventure path.