The show has a ton of listener feedback from Radio Active #34, as well as a review of the Vintage Gamer podcast, a discussion of the 95 Theses of Geek Activism and a link to a conversation between two famous geeks: Zack Braff of Scrubs and Garden State fame and Kevin Smith, known for his films Clerks, Chasing Amy and Dogma.
Getting the Podcast
There are several ways to get the podcast:
- “Cut to the Chase” track from the rpg sourcebook of the same name.
- Nuketown News
- New Content:
- New Writing:
- Battlestar Galactica CCG Review on SCIFI
- KODT #115 – d20 Adventures, KODT #116 – Serenity RPG
- New Comments:
- Good feedback on the last show – folks liked the Arkham Horror review, and I’m looking to do another one soon. I think they’ll correspond (surprise, surprise) with our monthly board game sessions.
- Jim from the Vintage Gamer suggested checking out the The Mad Three of Gamer: The Podcasting’s new how-to vlog and Scott Nielson’s Board Gaming with Scott vlog in which he runs through the rules and pieces of different games on camera.
- Promo: Bear’s Grove Promo
- Sites of Note
- The Vintage Gamer
- Reviews of classic board, card and role-playing games by Jim Van Verth, who’s married to Mur Lafferty of Geek Fu Action Grip. Reviews games such as:
- The book-vs.-book Ace of Aces
- The ancient strategy game M.U.L.E.
- The board game Acquire.
- The board game Fury of Dracula
- The Vintage Gamer
- 95 Theses of Geek Activism
- Reclaim the term ‘hacker’. If you tinker with electronics, you are a hacker. If you use things in more ways than intended by the manufacturer, you are a hacker. If you build things out of strange, unexpected parts, you are a hacker. Reclaim the term.
- The true enemy is the line: “If you haven’t done anything wrong, what do you fear?”
- Treating your customers like criminals- or potential criminals- will turn customers away.
- Zach Braff interviews Kevin Smith
- Talk about building a fan base, exploiting the internet.
- Promo: GOBLIN Gaming Network
- Game & Music Review: Sharn: City of Towers
- Eberron is Wizards of the Coast’s pulpy, noir-inspired campaign setting for Dungeosn & Dragons
- Sharn: City of Towers details the setting’s largest metropolis. It describes over 100 city districts, a dozen new guilds/organizations, loads of NPCs, extensive maps.
- Good book for anyone running an Ebberon campaign, giving enough information to run a half-dozen campaigns in the city, or to provide a base of operations for a world-spanning one.
- Also good for DM’s looking for inspiration for their own urban campaigns, or for a resource that they can lift whole locations from. Eberron isn’t so different from normal D&D that the content in this book can’t be used elsewhere with a few tweaks.
- No index, which is its single greatest fault. All RPG books need indexes! But fortunately you can download the index from Keith Baker’s Web site:
- Created by David Davidson of d2world (http://www.d2world.com)
- In fairly unique twest, the book ships with a nine-track CD designed to set the mood for Eberron. The tracks are
- Eberron Soundtrack Sample Tracks:
- Good mix of adventure and mystery, with a little bit of the exotic mixed in. While it’s obviously aimed at Eberron (and somewhat strange that it didn’t ship with the campaign setting book) most of the tracks could be used anywhere.
- Promos wanted! Send them to firstname.lastname@example.org (quick, before the caffeine wears off)