Podcast Roundup: Pulp Gamer, Cato, Tech Therapy, Fear the Boot, 2d6 Feet

DrupalCon Boston is looming large, but before I get there I decided to go visit my sister in New Hampshire. It’s a long trip — seven hours or so from Easton, longer with the family in tow — so I had plenty of time to get caught up on my podcasts.

First up with Pulp Gamer’s Inside Track from December, during which they interviewed Jamie Chambers of Margaret Weis Productions. The interview was from December (which goes to show you just how far behind it was) and it was a fascinating listen, partly because we got a peek at what new Serenity and Battlestar Galactica products they have planned, but also because Jamie described his own introduction to gaming, and how he came to work for Margaret Weis.

The Cato Institute’s Cato Daily Podcast remains a good libertarian-minded listen, and its short 5-10 minute shows have always provided a nice break from my gaming podcasts during my podcast marathons. This time around they interviewed an ambassador from Afghanistan and looked at the Democratic Party’s love/hate relationship with NAFTA.

I work in higher education IT, and finally had a chance to lsiten to the Tech Therapy Podcast from the Chronicle of Higher Education. The latest show “The Tech Guy Doesn’t Know What I Want!” features hosts tech consultant Warren Arbogast and Chronicle reporter Scott Carlson talking about how IT struggles with meeting the demands of their customers … and how they’re setting themselves up for failure by taking on more and more tasks.

Fear the Boot #92 talks about a subject I’ve been thinking alot about lately: converting games. Specifically, they discuss adapting a specific game system to a book or setting that doesn’t have a game, or converting between systems (such as using Savage Worlds to run Earthdawn).

It’s been a while since I checked out 2d6 Feet in a Random Direction. My return to the podcast found the guys talking about Dungeons & Dragons in Episode #28. They shared my concern about the confusion and apprehension that Wizards of the Coast is generating by not releasing enough information about what’s happening with D&D 4th Edition. It’s also got a review of Savage Worlds Explorers Edition, but I haven’t quite gotten that far yet.

%d bloggers like this: