My long, dark tea time of the gaming soul came in 1995. I was one year out of college and having no luck finding a regular Dungeons & Dragons game. I was working at a daily newspaper in Stroudsburg, within walking distance of a comic book store on Main Street. And it was there that I found my substitute: Magic: The Gathering.
The collectible card game was decimating the local role-playing game community; while it was difficult to get even a one-shot D&D game together, pick-up games of Magic were always waiting at the comic shop.
I was desperate. I needed my gaming fix. So I did what had been unthinkable in college: I put away my polyhedral dice, and started buying Magic cards. I spent two or three years playing Magic, finally giving it up once I was able to get the Blackrazor Guild campaign off the ground. During that time I had a lot of fun delving deep into the game's mechanics, constructing different concept decks, and spending way, way too much on boosters.