Nuketown

Pathfinder

Game Day: Second Darkness

Posted in by Kenneth Newquist on Sun, 10/16/2011 - 5:00am

I did something I've never done before in September: I kicked off someone else's campaign. Ok, technically it's still my campaign, but material belongs to Pazio. The campaign is the Second Darkness adventure path, and if all goes according to plan, it will see our seven freshly-minted heroes face the ancient hidden evil of the drow in an attempt to save the world from a second apocalypse.

I've been running my own campaigns -- for D&D, Star Wars, and Savage Worlds -- for 15 years. Over that time I've made liberal use of material from a variety of source books, including more than a few one-shot adventures, but by and large I was the one writing each week's episode. It was fun ... but it was also tremendously time consuming.

When the time game to launch a new campaign, Paizo's Pathfinder Role-Playing Game was an obvious choice. It preserved the strain of Dungeons & Dragons that my gaming group preferred, and enhanced it just enough to get rid of the things that had been driving us crazy in the 3.x branch. But the challenge with Pathfinder is that it's a crunchy, rules heavy game. When we ran Star Wars, I could easily knock out non-player characters in a night, but going with Pathfinder meant a return to magic and all its inherent complexity.

Tablets at the Table, 2011 Edition

When the iPad hit a little over a year ago, there was a flurry of posts in RPG circles about tablet gaming. Since then we haven’t seen a lot of talk about them – I’m not sure if folks grew bored with the topic, or if they’ve now become so common place that they’re not worth commenting on any more.

I suspect it could be the latter. At my game table we have three iPads (two first generation, one second) and an Android tablet. For my last two sessions I ran Paizo’s Crypt of the Everflame for Pathfinder almost entirely off the iPad, using the PDF of the module and the iTunes Remote app to control music playlists on my Mac. I wasn’t entirely digital – I still used index cards to track initiative (old habits diehard) and looked up a few rules in the Pathfinder core book and the Bestiary, but I was just as likely to look up something in the Pathfinder SRD.

Game Day: The Return

Posted in by Kenneth Newquist on Fri, 05/06/2011 - 7:01pm

It’s Game Day, and for the first time in years I’m running Dungeons & Dragons. Well, technically I’m running Pathfinder, but in all the ways that matter it’s the thematic and mechanical successor to the flavor of D&D my group liked best. 

This session is a long time coming. I’ll save the story of the road back for another post; the short version is that my group experienced a catastrophic burnout brought about by 8+ years playing D&D 3.x and the subsequent Edition Wars. For the last three years, Star Wars: Saga Edition has been a welcome refuge, providing us with a much-needed change of genre (wizards with laser swords notwithstanding).

Part of what drove us away from D&D 3.x in the first place was the “x” in 3.x; the splintering of the 3.0 and 3.5 rule set gave rise to all manner of confusion as we constantly stumbled over changes large and small.  More than one disagreement at the table was inspired by disagreements over spells that had morphed and then morphed again between microeditions (and then morphed again when Spell Compendium was released). It was this sort of thing that led us to abandon D&D 2nd Edition for 3E in the first place.

MEPACon Fall 2010 Wrap-up

Another MEPACon has come and gone, taking with it two weeks of frantic game preparation and 12 hours of actual play. The convention was held in Clarks Summit, near Scranton Pa. on November 12-14 and looked to have the typical attendance of 100 gamers playing a mix of board games, organized play, and one-shot RPGs. I ran three events, all of which had 5 to 7 players.

MEPACon Fall 2010 Events: Star Wars, Ragnarok, and Pathfinder

My events for MEPACon Fall 2010 are up and ready for registration on Warhorn. The convention is being held Friday, 11/12 through Sunday, 11/14 at the Ramada Clarks Summit in Clarks Summit, PA. I'll be running three events -- "Catch and Release" (Star Wars: Saga Edition), "The Champions of New York" (The Day After Ragnarok), and "The Rise of the Ur-Flan".

Harrowing Halls: Taking Dungeon Tiles to the 3rd Dimension

 Harrowing HallsHarrowing Halls is a Dungeon Tiles set for Dungeons & Dragons that takes the long-running line to new heights. That's because they're not just dungeon tiles ... they're three dimensional dungeon tiles that can be used to build a staircase, raised platforms, tables, and pedastals, all of which player characters can jump on, leap off of and generally use to their advantage.

It makes a big difference on many fronts, starting with prep time. I got a review copy of Harrowing Halls a few months ago, but since I run a weekly Star Wars game I haven't had much call for a rustic hall/dungeon. That changed when I decided to run an epic showdown with a Jedi master in a temple on a stormwracked backwater world.

RPG Review Roundup: Asus Tablet PC, Astral Sea, Kingmaker, Droid Scavenging

The first iPad showed up at my gaming table two weeks ago, and I have to say -- it was pretty damn cool. It's got a bright, clean screen, and while my friend didn't have a native PDF viewer on the device, I can definitely see the potential there. Comic books looked beautiful, and surfing with it was a breeze. That said, not everyone's sold on the iPad, and I haven't seen any reviews of it up on RPG blogs -- if you've done one, please let me now in the comments.

That said, there are other tablet computers out there, and Chaos Crenade looks at one with A Tabletop Gamer Look: ASUS T91 Tablet PC. It's a netbook-style computer running Windows XP, and the reviewer takes a look at how well common RPG tooks like the D&D Character Builder and Hero Lab work on the device.

Wizards of the Coast has been busy with D&D 4E since the last time I did a reviews round up. The first of the big 2010 releases is Player's Handbook 3, which includes the bedrock psionics character classes needed to power the Dark Sun Campaign Setting being released in August. Critical Hits reviewed the book and liked what they saw. This lengthy review offers an overview (and thoughts on) all of the new races, classes and skill powers.

Getting Ready to Storm MEPACon in Fall 2009

MepaCon LogoMy gaming group's making a concerted effort to attend MEPACon this fall. The northeastern Pennsylvania game convention is being held November 13-15 in Scranton, PA (exactly where hasn't been determined yet).

You can find out more about the con by visiting MEPACon's home page, Facebook page or by joining the MEPACon Yahoo Group. If you'd like to RSVP, you can sign up at on the Facebook event page

We decided to attend in force while we were at Origins, and it occured to us (well, first Bob, then the rest of us) that MepaCon was an awesome opportunity to run the games we always want to play, but never get a chance. Possible events being kicked around the group right now include a Justice Society of America superheroes game, Stargate SG-1 and G.I. Joe (all powered by Mutants & Masterminds). On the board and card game front, we're looking at Space Hulk, Race for the Galaxy, and Risk 2210.

Pathfinder RPG Rulebook Video Preview

Posted in by Kenneth Newquist on Tue, 07/14/2009 - 3:58pm

Erik Mona, publisher at Paizo, gives a sneak peak of his just-arrived copy of the company's upcoming Pathfinder RPG. I've got to admit that I felt a wave of nostalgia while watching Erik flip through the book; it's certainly captured that classic D&D feel. From the gorgeous illustrations to the faux parchment backgrounds to the dense columns of text, it feels like the D&D I played for so many years.

It's so unlike D&D 4E. Its pages upon pages of powers statblocks demarcated by red, green and blue headers feel like nothing that's come before in the D&D universe (which, I'm sure, is the entire point).

Good work Paizo!