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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Pathfinder

Endless Dungeons

by Ken Newquist / April 11, 2014

Dungeons are the cornerstone of the fantasy RPGs. Even as games become more story-driven, even when we give up slaying the dragon in exchange for founding a kingdom, the lure of the dungeons is still there. This page is dedicated to dungeons in all their impossible glory.

Game Day: Out of Darkness

by Ken Newquist / September 8, 2013

Second Darkness is ending. Our first-ever Pathfinder adventure path campaign, began in September 2011 and is concluding about two years later.

We played Pathfinder every two weeks, the exception of the occasional schedule cratering by holidays and summer vacations. We worked our way through the entirety of the first three books in the series, but skipped a good chunk of the fourth book (which takes place in a drow city) and the entire of the fifth (which involves unearthing an elven conspiracy).

Game Day: Researching a Dwarven Fortress

by Ken Newquist / April 14, 2013

It began with a sword called Winter. Jorm, one of the party's dwarven heroes, found the long sword still clutched in the skeletal hand of a Northman barbarian. It will end at the The Lost Sky Citadel of Akrafell, a dwarven fortress at the top of the world of Golarion.

Game Day: Wandering off the Adventure Path

by Ken Newquist / March 17, 2013

My Second Darkness Pathfinder campaign is rapidly approaching its climax. The heroes recently started Book 4: Eternal Night but, as is often the case with my group, they quickly went off the proscribed path. Far off the proscribed path.

It illustrates one of the big lessons I learned while running an adventure path.

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