Last week's surge of Dungeons & Dragons 4th Edition reviews has abated, but there's a few new ones out there. What I find interesting about the reviews that are coming out now is that folks have had a chance to digest and (more importantly) play the game. As a result, people are getting past the surface reactions to 4E ("oh my god! it's a paper MMORPG!", "oh my god, it's so much better than sliced bread it's like it went back in time, and became sliced bread!!!") and starting to get into actual play issues.
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Venger Satanis's review at RPG Net expresses an unexpected weariness with 4E, as things begin to settle into an all-too-familiar routine. I'm not surprised to see such sentiments popping up; while 4E does have a certain degree of customization available to it, the game's in desperate need of a supplemental rulebook or three.
My own review of D&D 4th Edition on Nuketown tries to pull together the results of our summer-long 4E playtest campaign. It's a long one, but I think it does a good job of capturing our summer-long playtest, and talking about the issues we encountered, both at the table, and in contemplating a possible conversion of our regular campaign.