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Game Reviews

Dark Sun Creature Catalog

 Dark Sun Creature CatalogThe sun-blasted, magic-scarred campaign setting of Dark Sun is unlike any other published for Dungeons & Dragons. It inverts or eliminates many of the core concepts of D&D: arcane power is rare, psionic abilities are rampant; Halflings are cannibals, dwarves are slaves, and elves are opportunistic, lying traders.

The world itself – known as Athas -- is danger incarnate, with civilization reduced to a handful of city states separated by vast, dangerous stretches of desert populated by mutated monsters. The shear alienness Dark Sun demanded a monster manual, and Wizards of the Coast delivered.

The Dark Sun Creature Catalog is 143 pages of monsters, threats, and non-player characters that game masters can use to fill the setting's ruined expanses and rare oases, as well as new rules for converting existing monsters to the setting. The book largely succeeds in its mission, providing game masters with the unexpected horrors that are its trademark and failing only to provide the run-of-the-mill city encounters that would make urban adventuring easier to run.

Can you survive arcane wastelands of the Dark Sun Campaign Setting?

 Dark Sun Campaign SettingThe Dark Sun has risen again on the parched, magic devastated world of Athas, bringing with it the new rules and mindset of Dungeons & Dragons 4th Edition. First introduced in the early 1990s during D&D 2nd Edition, Dark Sun was meant to be a brutal, unforgiving dark fantasy setting unlike anything the game had seen.

Noble hobbits, wise wizards, and forthright knights gave way to a world devastated by an arcane apocalypse. Where once there had been a bright, green planet, there was now just sand and death. Civilization lived on in a handful of city-states dominated by all-powerful sorcerer-kings. Players took on the role of slaves, gladiators and other peons thrown to the bottom of society’s latter; the setting wasn’t about saving the world – it was about surviving it. It was also the first setting where psionics dominated the landscape, while magic was rare (and profane, as it caused the apocalypse that turned verdant Athas into a wasteland).

To demonstrate just how lethal the setting was the original rules encouraged players to roll up multiple characters since it was assumed that one or more would die during the first few adventures. Clearly we weren’t in Waterdeep any more...

Gnome Stew's Eureka Offers a Multiverse of Plot Lines

 EurekaAs a thirty-something game master, I find myself torn. As a storyteller I love hand-crafting plots and storylines for my weekly role-playing game sessions. But as a husband and dad with a full-time job, extracurricular activities, and household chores to deal with, finding the time to tell those stories is challenge.

My Three-Page Manifesto helps keep my prep times reasonable, but I can still find myself scrambling for ideas the night before the game. That's why I've found the mini adventures in Star Wars: Scum and Villainy and the random adventure creation tables in The Day After Ragnarok so useful, and why I was happy to see Gnome Stew's Eureka: 501 Adventure Plots to Inspire Game Masters arrive in my inbox.

Star Wars: Scum and Villainy

 Scum and VillainyScum and Villainy is an essential source book for those running a Star Wars: Saga Edition game on the fringes of galactic society, whether that’s trolling for would-be passengers in a Mos Eisley cantina, smuggling spice out of Kessel, or engaging in piracy against the Galactic Empire.

The book does for crime what the earlier Starships of the Galaxy did for starships and space combat, providing scoundrels, bounty hunters and outright criminals with a host of new game rules and options for running a campaign that interacts with the galaxy’s dark underbelly.

Harrowing Halls: Taking Dungeon Tiles to the 3rd Dimension

 Harrowing HallsHarrowing Halls is a Dungeon Tiles set for Dungeons & Dragons that takes the long-running line to new heights. That's because they're not just dungeon tiles ... they're three dimensional dungeon tiles that can be used to build a staircase, raised platforms, tables, and pedastals, all of which player characters can jump on, leap off of and generally use to their advantage.

It makes a big difference on many fronts, starting with prep time. I got a review copy of Harrowing Halls a few months ago, but since I run a weekly Star Wars game I haven't had much call for a rustic hall/dungeon. That changed when I decided to run an epic showdown with a Jedi master in a temple on a stormwracked backwater world.

Martian Fluxx invades Earthling game rooms

Posted in by Kenneth Newquist on Sun, 05/30/2010 - 4:30am

The Martians have landed. Their goals remain uncertain; indeed, they seem to change continuously: one moment they're attempting to capture Washington, D.C., the next they're trying to abduct humans, only to turn their attention to the great cow menace. Of one thing, there is no doubt: once the Martians figure out what they're doing, we're doomed.

This is the premise of Martian Fluxx, a card game by Loony Labs that's expands upon the rules of its popular Fluxx card game.

Anthologize the Future with Mass Effect 2

Posted in by Kenneth Newquist on Sun, 05/23/2010 - 4:30am

Mass Effect 2 is Bioware's follow-up to their awesome-but-flawed space opera role-playing game. The sequel is a beautifully crafted game that knows exactly what scifi notes to hit to get player's blood pumping and keep them engaged, even as the main story is less than stellar.

The game – and that I almost wrote "movie" tells you a lot about it – picks up where its predecessor left off. Exactly where that is depends on the choices you made in the previous game. My main character was woman named Xandra Shepherd, a tough-as-nails, victory-at-any-cost commander who hated the anti-human Citadel Council, the ruling body of much of the galaxy. When their base of operations – a massive alien construct known as the Citadel – was attacked by life-destroying entities known as Reavers, Xandra didn't lift a finger to save the Council. She did, however, defeat the Reaver incursion. As a result, my game began with a new human council in charge of the Citadel … and the galaxy in denial about the threat of the Reavers.

Take to the alien skies with Dark Void

Posted in by Jonkga on Mon, 05/03/2010 - 8:11pm

 Dark Void for Xbox 360Dark Void is a videogame with a great deal of promise. When I first heard this game described, I couldn’t have been more excited.

A pulp adventure set in the Bermuda Triangle with alien technology, Tesla inventions, and jet packs! An Indiana Jones-like hero fighting the good fight against Battlestar Galactica-style foes out to conquer the world! Wow, that’s right up my alley.

Or so I thought.

Wage a Civil War with Marvel Ultimate Alliance 2

Posted in by hardcorhobbs on Sat, 04/24/2010 - 8:24am

In recent months there have several major disasters involving superhumans. A cry has gone out amongst the people to hold the superhumans accountable for their actions. Congress answer that cry with the Superhuman Registration Act. The act requires anyone having or utilizing any form of superhuman abilities to register with the government as a "living weapon of mass destruction." Unfortunately this law splits the superhuman community.

Those for the act, lead by Iron Man, believe that this is the only way to show the people good faith that what they do is the right thing. Those against the act, lead by Captain America, believe it is against everything America stands for. The act is now law, and the lines have been drawn. Will you join Iron Man and the pro movement, or Captain America and the resistance movement? Regardless of what you choose prepare for a superhuman Civil War!

This is a brief background of Marvel Comics 2006 story-line entitled Civil War. It also serves as the background for Marvel Ultimate Alliance 2.

Astro Boy rockets to the Wii

Posted in by hardcorhobbs on Thu, 03/18/2010 - 4:30am

"There you go Astro Boy. On your flight into space. Rocket high, through the sky. What adventures soon you will make." ~Astro Boy theme song

After nearly 50 years what adventures could Astro Boy still make? Astro Boy the Video Game (DS, Wii, PS2, PSP) seeks to discover just that, in a fun little old-school style adventure.

Astro Boy is the story of an advanced robot, named Astro, who is created to replace the deceased son of a brilliant scientist. Unfortunately the scientist discovers his son can never be replaced and rejects Astro. Eventually he is found by another scientist who discovers Astro is more than he seems.