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Game Reviews

Get in the Fight with Dragon Ball: Raging Blast

Posted in by hardcorhobbs on Tue, 02/16/2010 - 9:48pm

Dragon Ball is a series well known for it's long fight sequences. Some may say too long, and when referring to the anime they would be right.

The popularity of the manga caused the animators to fast track the series, so fast they rand out of source material. To slow down the pace of the anime the animators drew out the fighting sequences, causing the long drawn out fights the series is so infamous for. So it's no surprise the a majority of the games created from the Dragon Ball franchise are fighting games, the latest being Dragon Ball Raging Blast.

Embrace Nature with D&D 4E's Primal Power

WotC’s supplement,Primal Power: Options for Barbarians, Druids, Shamans, and Wardens  presents expanded choices for each of the classes that draw power from the Primal Power Source.

It offers new possibilities for these classes in the same way that the books Divine Power, Arcane Power, andMartial Powerdid for their respective classes.

Elemental Chaos awaits in D&D 4E's The Plane Below

When I ran my 4E D&D playtest campaign, I decided to make it larger than life. That meant going planer. The churning unpredictability of the planes, the potential for exotic locations, the alienness of its inhabitants calls to my imagination. The Plane Below: Secrets of the Elemental Chaos, which details 4E's churning elemental wastes, is just my cup of tea. Or it would be if it had retained more of the 3E cosmology. As is it's more like a cup of chia; worth a sip, but not as satisfying as I'd hoped.

Arthur Dent beverage metaphors aside, The Plane Below is a 159-page source book that builds on the foundation laid down by last year's The Manual of the Planes. The Elemental Chaos is 4th Edition's catch-all planar setting for D&D's traditional elemental planes, as well as the Nine Hells, the Abyss, and the rest of the rest of the D&D cosmology that isn't the Astral Plane or Ravenloft.

Live your own story with Dragon Age: Origins

Posted in by Kenneth Newquist on Tue, 01/19/2010 - 7:17am

The highest compliment I can give Dragons Age: Origins is that everyone who plays it wants to tell me about their character. In a pen-and-paper RPG, that’s a major social faux paus, but with Dragon Age I think it’s a sign of just how into this game people are getting … and how well it’s namesake gimmick is working.

Dragon Age: Origins (Xbox 360/PS3/Windows) opens, as so many RPGs do, by having players pick their physical appearance, species (human, elf, dwarf) and class (rogue, fighter, mage). Your picks drive more than your abilities in the game though; they also establish which of six origins stories will be associated with your character.

Return to print with the Dragon Magazine Annual

I’m one of those who loves the printed word. PDFs are handy, but when it comes right down serious reading, I want my books and magaines culled from dead trees.  As such, I was happy to see a review copy of Dragon Magazine Annual.

Although my D&D 4E playtest campaign has long since given way to an ongoing Star Wars game, I like to dabble in 4E. Not enough, however, to warrant getting a regular D&D Insider subscription, although I’ll happily admit that if they were still publishing Dragon and Dungeon in print, I’d still be a subscriber.

The Annual is for gamers like me, gamers who might read the occasional free article on Insider, but have been content to live offline for the most part. It also serves as a “best of” compilation, gathering together the most memorable and useful articles from the last year’s worth of articles.

Dragon Ball Z: Attack of the Saiyans

If you're looking for roleplaying games this generation the Nintendo DS has, without doubt, the largest selection. The latest entry in this list is Dragon Ball Z: Attack of the Saiyans. Based on Akira Toriyama's works of the same name, the game follows the adventures of the "Z Fighters" from the final chapter of Dragon Ball through the first chapter of Dragon Ball Z with a few additions just for this game.

D&D 4th Edition: A Player’s Perspective

In November I had the chance to do something I’ve never done before: play Dungeons & Dragons 4th Edition. Technically that’s not true – I’ve played D&D 4E plenty of times as a Dungeon Master, including my gaming group’s playtest campaign. But I’ve never sat at the table as a D&D 4E player.

The last time the Blackrazor Guild played D&D 4E, it was a paragon level playtest. I was the GM, and I found it incredibly frustrating. Our initial run had been at the heroic tier; paragon seemed to only add to the complexity of the game. Coupled with Player’s Handbook 2 classes like the wild mage, I felt like the game was getting bogged down in an endless stream of if/then statements. It was like spaghetti code turned into an RPG, and by the end of the session, I was done. If we played again, I wanted to be on the other side of the screen.

GameCryer.com: Galaxy at War

My review of the Galaxy at War source book for Star Wars Saga Edition is up at GameCryer.com.

As I mentioned in the review, this book's timing couldn't be better for my campaign. After a year of operating on the fringe, with half the group training to become Jedi, and the other forming a transportation company, our heroes are about to get caught up in the Mandalorian Wars. This phase of the campaign could easily last 6-12 months, and having a source book dedicated to war -- be it martial species, new war-time feats, a rank and privileges system, myriad one-shot mini adventures and an entire space/battle station chapter -- is a great help. Read the review.

Borderlands: Find Your Very Favorite Gun

"Six men came to kill me one time. And the best of 'em carried this. It's a Callahan full-bore auto-lock. Customized trigger, double cartridge thorough gauge. It is my very favorite gun." -- Janye, Firefly

That quote is the reason why Borderlands rocks. Sure, it's a competent shooter with some basic role-playing aspects thrown in, and yeah, it's got kick ass multiplayer campaign, but in the end, it comes down to the guns.

More specifically, it's about finding your very favorite gun.

Mass Effect Revisited

Posted in by Kenneth Newquist on Tue, 10/27/2009 - 5:30am

It took me two years, but I finished Mass Effect, Bioware's science fiction RPG and the company's follow-up to Knights of the Old Republic. I wasn’t far from the end – it only took a two-hour push to finally beat the main campaign – but finding those two hours had been a challenge when I was reviewing a new game every other week.

I’ve since scaled back my review schedule, and I’ve got to say that it’s been nice to slip into some of my old favorites and see what corners I might have left unexplored or (as is the case with Mass Effect) what stories were left untold.