Nuketown

Savage Worlds

Savage Insider Issue 1 released

Posted in by Kenneth Newquist on Wed, 07/06/2011 - 4:54am

 Savage Insider #1Savage Insider Issue 1 is a new Savage Worlds PDF magazine by Mystical Throne Entertainment. You can download it via RPGDriveThru.

Included in its inaugural pages is a one-sheet adventure, the first part of a The Crypts of the Crystal Lich serial fiction series, and a round robin Q&A session with Savage Worlds licensees.

It's nice to see Savage Worlds getting some periodical support; there's a lot of third-party product out there, but there hasn't been much in the way of a periodical to help keep the community informed about what's available. With any luck, the Savage Insider will help with that.

Savage Worlds Deluxe on sale at DriveThru RPG

Posted in by Kenneth Newquist on Tue, 07/05/2011 - 4:40am

 Savage Worlds Explorers EditionSavage Worlds Deluxe, a hardcover version of the Savage Worlds core rules, is available as a PDF through DriveThruRPG.com. It's being pitched as a sort of special edition of the rules that expands upon, but doesn't invalidate, what came before. This version adds new setting-specific options, rules for social conflict, better and expanded examples, new artwork, and rules commentary from the creators.

I'm looking forward to the new book. I love the Explorers Edition's sleek digest format, which launched a Savage Worlds renaissance in my gaming group, but there are aspects of the rules (movement, rate of fire, vehicle chases) that I'd appreciate some elaboration on.

Tablets at the Table, 2011 Edition

When the iPad hit a little over a year ago, there was a flurry of posts in RPG circles about tablet gaming. Since then we haven’t seen a lot of talk about them – I’m not sure if folks grew bored with the topic, or if they’ve now become so common place that they’re not worth commenting on any more.

I suspect it could be the latter. At my game table we have three iPads (two first generation, one second) and an Android tablet. For my last two sessions I ran Paizo’s Crypt of the Everflame for Pathfinder almost entirely off the iPad, using the PDF of the module and the iTunes Remote app to control music playlists on my Mac. I wasn’t entirely digital – I still used index cards to track initiative (old habits diehard) and looked up a few rules in the Pathfinder core book and the Bestiary, but I was just as likely to look up something in the Pathfinder SRD.

GameCryer.com: Savage Worlds Super Powers Companion

Posted in by Kenneth Newquist on Sun, 05/08/2011 - 7:30am

 Super Powers CompanionMy review of the Savage Worlds Super Powers Companion is up at GameCryer.com. This book is a setting agnostic version fo the supers rules from Necessary Evil, with a bunch of non-player characters and headquarter design rules thrown in.

I approached the review from the standpoint of using these rules to replace the Mutants & Masterminds rules that powered my group's Infinity Storm campaign. I like the M&M rules well enough, but in the end they were just too damn crunch for our needs. Savage Worlds is a better fit, providing much of the same diversity of powers, but without all of the rules overhead.

I don't expect that we'll return to Infinity Storm on an ongoing basis, but it's my hope that we can continue the campaign in the form of one shots at our homegrown Nuke(m)Cons. If we do so, it'll be because of the Super Powers Companion rules.

MEPACON Spring 2011 Events: Savage Worlds, Dragon Age, Pandemic

MEPACon Spring 2011 is being held Friday, April 8 through Sunday, April 10. It's the 10th anniversary of the convention, and they're going to be having a special reception Friday night. As always I'm looking forward to the convention, but this time around I'm taking my own advice and only running two RPGs.

Given that this is the spring convention, I've decided to give The Day After Ragnarok a rest and instead run a Savage Worlds: Fantasy game. I've been itching to run something powered by the Fantasy Companionrules, and this is my chance. I'm also going to be running the Dragon Age RPG, which might, just might be a fantasy genre game my gaming group would like. We'll see how it goes. Rounding out my set of games is Pandemic, an excellent board game by Z-Man Games.

You can register for these events at the MEPACON site on Warhorn. Here are the event pages for the three days of the con:

The Day After Ragnarok returns to print

Posted in by Kenneth Newquist on Wed, 01/12/2011 - 6:14am

 The Day After RagnarokThe The Day After Ragnarok, Ken Hite's Robert E. Howard meets James Bond campaign setting, is back in print. According to the Atomic Overmind announcement the setting, published for Savage Worlds and HERO System, should be available via retailers in 3 weeks.

I'm glad to see it. I run a Ragnarok Savage Worlds game during lunch as well as at local game conventions, and it's been a big hit with my players. While the PDF was always available, nothing beats a print copy and it's great to be able to tell folks the game's back out there.

Hopefully this means we'll see more Ragnarok products coming out soon. After a few months of inactivity, Atomic Overmind has been cautious in announcing their schedule, but apparently there are some new Serpent Scales in the works and perhaps other Ragnarok products as well. What I'd really love to see is the Memphis source book that Ken Hite was kicking around, complete with a Fort Knox megadungeon.

MEPACon Fall 2010 Wrap-up

Another MEPACon has come and gone, taking with it two weeks of frantic game preparation and 12 hours of actual play. The convention was held in Clarks Summit, near Scranton Pa. on November 12-14 and looked to have the typical attendance of 100 gamers playing a mix of board games, organized play, and one-shot RPGs. I ran three events, all of which had 5 to 7 players.

MEPACon Fall 2010 Events: Star Wars, Ragnarok, and Pathfinder

My events for MEPACon Fall 2010 are up and ready for registration on Warhorn. The convention is being held Friday, 11/12 through Sunday, 11/14 at the Ramada Clarks Summit in Clarks Summit, PA. I'll be running three events -- "Catch and Release" (Star Wars: Saga Edition), "The Champions of New York" (The Day After Ragnarok), and "The Rise of the Ur-Flan".

The Lunchtime Game Master's Toolkit

 RPG Blog CarnivalWhen some co-workers and I decided to try our hand at a lunch-time role-playing campaign, I knew that game prep was going to be critical to making it work. But not the sort of game prep I normally did; this was all about the physical game prep.

We're playing The Day After Ragnarok using the Savage Worlds rules, and thanks to Ken Hite's numerous adventure generation tables, the scenarios practically write themselves. No, the part the essential part of making this campaign work was making sure I knew where my towel was.

Dice. Initiative cards. A battle map. Miniatures. I have all of this stuff in my game room ... but we're not playing there. We're in an under-ventilated, odd-smelling basement conference room whose only virtues are privacy, a table, and a dry erase board.

Game Day: The Lunchtime After Ragnarok

Posted in by Kenneth Newquist on Sat, 09/04/2010 - 2:36pm

 The Day After Ragnarok My lunchtime role-playing game campaign is now a reality. Inspired by Mike Mearls' tales of lunchtime D&D 4E campaigns, and after my coworkers jumped at an offhand tweet about a lunchtime game, I'm now running a twice-a-week The Day After Ragnarok game.

Powered by Savage Worlds, The Day After Ragnarok is a post-apocalyptic setting that takes place in 1948, after the Nazis summoned the Midgard serpent in an attempt to bring about the end of the world ... and the American's killed it by flying a nuclear bomb into its eye.