When we were starting our Star Wars campaign and were kicking around where we wanted it to fall within the Knights of the Old Republic timeline, we struck up on the idea of the Mandalorian Interlude.
We knew we want to start the campaign in the Restoration Period -- a relatively quiet, calm time after the Great Sith Wars -- but at some point we'd enter the Mandalorian Wars, followed by the Jedi Civil War.
What we didn't want to do was slog through every era. The idea was to skip the campaign forward every few levels, allowing us to hit the high points of each era, but not get bogged down in none of them. At the same time though, we thought simply skipping forward 3-4 levels and five years would feel disjointed without some sort of transition.
Enter the Mandalorian Interlude.
For 6-8 self-contained adventures we're going to trade in our regular characters for Mandalorians from Clan Olan. They're old school, individualist Mandalorians who aren't sure what to make of the neocrusaders who are trying to establish order and conformity throughout the clans. The interlude gets everyone -- casual and diehard Star Wars fans -- up to speed on the Mandalorians and their culture while simultaneously showing everyone exactly what it is the Mandos are fighting for.