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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Role-Playing Games

D&D 5th Edition: One Year Later

by Ken Newquist / September 24, 2015

It's been a little over a year since my gaming groups started playing D&D 5th Edition. We began with the D&D Basic Rules when they were released in July 2014 and quickly moved to the core rules (Player's Handbook, Dungeon Master's Guide, Monster Manual) as they released. My Sunday group ran two playtest campaigns during this time: Obsidian Frontier, a sandbox game, and Heart of Darkness is a level-per-session story-driven game.

Game Day: Contemplating the Mini Dungeon

by Ken Newquist / December 28, 2014

Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I'm contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren't big fans of mega dungeons, but I think we still enjoy the challenge of subterranean complexes ... we just don't want to get trapped there.

Random Access Gaming, Vol. 1

by Ken Newquist / December 22, 2014

I owe most of my esoteric knowledge of mythology, religion, art, and culture to role-playing game. Much of it was learned at the literary knee of Gary Gygax in the form of the Dungeon Master's Guide and Monster Manual, both of which were packed with strange monster names, advanced vocabulary, and random loot tables.

Star Wars: Scavenger’s Guide to Droids

by Ken Newquist / December 21, 2014

Scavenger’s Guide to Droids is the definitive droid source book for Star Wars: Saga Edition, introducing a new chassis-based system for creating droids, a new streamlined “protocol” format that lets players run droids as equipment rather than NPCs, new droid manufacturing traits and personality quirks and a 96 page codex containing dozens of droids.

Searching for Appendix N Inspiration

by Ken Newquist / December 18, 2014

One of the great things about Dungeons & Dragons 5th Edition is the re-emergence of recommending reading lists. The new lists (Appendix E in the Player's Handbook, Appendix D in the Dungeon Master's Guide) are patterned after Gary Gygax's legendary Appendix N from the original 1st edition AD&D DMG.

Star Wars: The Force Unleashed Campaign Guide

by Ken Newquist / December 15, 2014

Basing a source book on a video game can be a risky business, particularly when that game is an uneven, occasionally gimmicky shooter like The Force Unleashed video game. You run the risk of alienating diehard Star Wars fans who scoff at the idea of Vader having a hidden student, while at the same time running out of content because of the game’s lack of depth. Fortunately The Force Unleashed Campaign Guide avoids all of this.

Thoughts on Dungeons & Dragons 5th Edition

by Ken Newquist / December 10, 2014

I played D&D at GenCon, got in a few play tests with my regular group, and bought the three corebooks: the Players Handbook, Monster Manual, and Dungeon Master's Guide. As I write this, my Sunday gaming group is playing D&D again for the first time since 2008. My lunchtime group is playing it.