Random gaming thoughts in honor of my campaign's weekly game day.
It began with a sword called Winter. Jorm, one of the party's dwarven heroes, found the long sword still clutched in the skeletal hand of a Northman barbarian. It will end at the The Lost Sky Citadel of Akrafell, a dwarven fortress at the top of the world of Golarion.
My Second Darkness Pathfinder campaign is rapidly approaching its climax. The heroes recently started Book 4: Eternal Night but, as is often the case with my group, they quickly went off the proscribed path. Far off the proscribed path.
It illustrates one of the big lessons I learned while running an adventure path.
My gaming group entered Book 4: Eternal Night of Paizo's Second Darkness adventure path this weekend, officially taking us past the midpoint of the campaign. All along the heroes have been battling the drow, including a massive fight to take back Celwynvian.
It was a good Christmas for my Pathfinder campaign, as I got two of the new game master-friendly books released by Paizo -- Ultimate Equipment and NPC Codex -- and one player-friendly book, the Advanced Players Guide.
After 18 months of playing Second Darkness our heroes are finally ready to take the fight to the drow. They've skirmished with the dark elves before, but avoided the major battle at the end of Book 2 when they inadvertantly stumbled into the drow lair and had to retreat. The drow then escaped under the cover of night while sending a shadow demon to kill them.
My "Lunchtime After Ragnarok" campaign has resumed after a too-long hiatus. We had to hit pause for a variety of reasons ranging from too-busy work schedules to the birth of a baby, but as summer wound down we down we finally got back to the table. As before we're playing over lunch in Kenneth Hite's The Day After Ragnarok campaign setting using the Savage Worlds rules. We usually get in 1-2 games a week, each lasting 45-60 minutes.
In the real world, our gaming group's seen numerous weddings (and will see yet another this fall), but in the game world our heroes never got hitched. Until tonight.
One of the great challenges in running a campaign in your 30s and 40s finding the time to game. Our group's been lucky in this regard as we've been able to pick schedules that worked for most of the group, and still let us game on a weekly basis.
For most of our 16 years as a group we've followed a weekly schedule -- first Mondays, then Fridays -- that was role-playing game heavy. Originally we played all Dungeons & Dragons, all the time, but as our appreciation for board games grew we split the schedule to one board game session for every three RPG sessions. Or something like that. We found it was hard to stick to that schedule because people's time got crazy, and suddenly we were sacrificing board games in the name of advancing the campaign.
As we enter our late 30s and early 40s, we've found the schedule must change again. Weekly RPG sessions are no longer possible given folks work and home schedules, so we've switched to biweekly games. The plan is to alternate RPGs and board games on a weekly basis.
A new RPG system, a credit card and iPad are a dangerous combination. Especially when the game is Pathfinder, the company is Paizo, and the PDFs are priced at $9.99 a piece.