Nuketown

First Impressions

Can the Pathfinder RPG divine the path to D&D’s future?

Posted in by Kenneth Newquist on Tue, 04/01/2008 - 8:56pm
Cover: Pathfinder RPG

My gaming group’s been playing in the World of Greyhawk for more than a decade. Greyhawk’s a traditional fantasy setting, one of the first for D&D, and it’s very much inspired by the likes of Jack Vance’s Dying Earth, J.R.R. Tolkien’s Lord of the Rings, and Fritz Leiber’s Fafhrd and the Gray Mouser. It’s a sword and sorcery realm in which the story revolves around rank-and-file adventurers, rather than the antics of super-powered heroics of uber-mages or unstoppable drow warriors.

The setting, and our campaign, has a lot of history. We’re not eager to give up either.

Toybox Wars Playtest

Posted in by Kenneth Newquist on Sat, 03/22/2008 - 4:01pm

 Toybox WarsToybox Wars is a table-top miniatures game in which the inhabitants of your toybox rise up to fight each other to the death. The core mechanic is simple. Each toy -- be it a miniature car, squad of army men, teddybear -- is represented by 10 six-sided dice divided into one of three pools: Dodge Dice, Attack Dice, Floating Dice. At the start of every turn, players allocate their dice between the pools, depending on whether they want to focus on offense or defense, or hedge their bets with the floating dice, which can be used for both.

Game Day: Halo, Halo, Halo!

Posted in by Kenneth Newquist on Sat, 09/29/2007 - 5:09pm

The Lehigh Valley’s annual Celtic Festival is underway in Bethlehem, which means that most of my friends chose to drink, eat and listen to great music rather than game.

That said, two of us were still able to get a little gaming in, namely a playtest of the new Halo ActionClix collectible miniatures game from WizKids Games. That provided a lead into even more Halo, as I fired up my newly-purchased cpy of Halo 3 and tried (and largely failed) to get into match making with my Geezer Gamer clanmates.

Battlestar Galactica RPG: Playtest Results

Posted in by Kenneth Newquist on Mon, 09/03/2007 - 6:48am

The Hellion-class heavy cruiser Cerberus took flight Friday night as my gaming group put the Battlestar Galactica RPG through its paces. As I wrote in my earlier Game Day column, the players took on the role of members of the Hellfire Aces, an elite squad of Marines and pilots attached to the Cerberus, a decommissioned cruiser brought back to life after the genocidal Cylon attack on the Twelve Colonies.

Their mission was to investigate an icy world lightyears from the Colonies in search of clues that would lead them to the Gates of Hell, a prison world where the Lords of Kobol exiled Phobos, the son of one of the Lords and thousands of his followers. The crew of the Cerberus hope that by finding the descendents of this exile Lord, they might also find the weapons they need to defeat, or at least drive back, the Cylons.

The session went well -- we were able to complete the entire adventure, which isn't something I can always say of Dungeons & Dragons 3.5, particularly when combat is involved.  The role-playing mechanics built into the game were excellent, but the combat rules gave our d20-centric brains some trouble, and might just be too fast and deadly for my group's tastes.

Star Wars: Saga Edition Playtest Notes

Posted in by Kenneth Newquist on Tue, 06/05/2007 - 11:16am

The Star Wars: Saga Edition Role-Playing Game is the third Star Wars RPG released by Wizards of the Coast. Like it's predecessors, its based on a variant of the d20 engine that drives Dungeons & Dragons. Unlike the previous editions though, this one truly feels like Star Wars.

Glitches in Gamma World's Background Radiation

Posted in by Kenneth Newquist on Sat, 11/15/2003 - 2:00am

After a long hiatus from publication, Gamma World is back. This time around, Sword & Sorcery (the White Wolf Games imprint) has licensed the venerable science fiction setting from Wizards of the Coast, and is publishing a bunch of books for it, including a Player's Guide, a Gamemaster's Guide, a monster book and more. You can check it out at the official Gamma World Web site.

It's based on a mutated (but in a good way) version of the d20 Modern rules, and you need that d20 book to run it.