The H.P. Lovecraft Film Festival 2007 will be held October 5-7 at the historic Hollywood Theatre in Portland, Oregon. It will include eight feature films, 13 special guests, discussion panels, world and regional premieres, There will also be Lovecraftian vendors, multiple door prizes, and more than 20 short films.
Tickets are $12 per day per person on Friday, $15 per day per person on Saturday, $15 per day per person on Sunday. Advance tickets can be purchased at http://www.hplfilmfestival.com.
According to the organizers:
The 14th annual H.P. Lovecraft Film Festival shall prove to be our most exciting festival yet. This year we have some great films lined up along with thought provoking discussion panels and compelling live events."
There's a new print edition of Cosmic Encounter on the event horizon. According to Peter Olotka, Cosmic Encounter designer at Future Pastimes, a new edition of the game will be released by Fantasy Flight Games in Summer 2008.
"Fantasy Flight Games has a stellar reputation for quality production, exciting properties and a dedicated following of sophisticated gamers", said Olotka. "Their system of global mer! chandising and localization with multi-language editions is perfect for Cosmic Encounter's worldwide audience."
Prepping for Issue #1 of Infinity Storm didn’t leave me with enough time to write a Game Day column last week. This week though, I’m back in the player’s seat for our ongoing Ravenloft campaign.
The campaign’s got a few new tricks up its sleeve, mainly a whole slew of deadly effects from Paizo’s GameMastery Critical Hit Deck. Meanwhile, a box was waiting for me when I got home from work, and in it was the gaming goodness I’ve been looking for: my review copies of Halo ActionClix.
In "For the Good of the Settlement" by Vonnie Winslow Crist, readers find that vigilantism and frontier justice is nothing new, but not every conflict is solved at the end of a gun.
In other SpaceWesterns.com news, the site is looking to publish web comics; check out the submissions page for details.
The Cosmic Cup had live jazz tonight (with my boss on drums, so I stopped by with the kids for coffee, hazelnut chocalate gelato, and good music. We didn't stay long -- Jordan was tired after a big day at preschool -- but the kids seemed to enjoy it, and it was a great break from the regular routine. Luke really liked it, and spent half the time bouncing up and down on my lap, smiling at my friends, and occasionally pretending to be shy.
On this edition of Radio Active, Nuketown ventures into Facebook, the epic MacQuest gets an update (and the nifty new/old iPod nano arrives) and Halo 3 looms like a shadow over all that we do. We've got Mighty Morphing Toddlers as Luke walks and talks like never before, and Jordan delves deep into Princess Star Wars.
Netheads round out the podcast with Heroic Cthulhu, a podcast/alternative ruleset that lets characters live more than one session, and Starship Dimensions, a web site for sizing up ships from myriad TV shows and movies. and Call of Cthulhu goes heroic.
Martin Rayla has a great thread over on Treasure Tables about using music in your game. He's not talking just about having something going on in the background, but also crafting a soundtrack that matches the expected actions, fights and drama that the players will be experiencing.
On this edition of Radio Active I've got some thoughts on GenCon 2007 and Podcamp Philly, catch folks up on what's happening at Nuketown, try and figure out what it takes for me to buy a Mac, discover the BioShock soundtrack, stop by Vegas After Midnight, delve into the D&D Insider, contemplate the Master Plan Podcast and review the pile of gaming goodness I picked up at GenCon.
I've been losing myself in BioShock for the last three weeks or so, fighting my way through a pseudo-Randian dystopia that's as engaging as it is beautiful. Part of what makes the game so exception is its soundtrack, which is by turns cinematic, classical and terrifying. Now you can enjoy composer's work outside of the game by downloading the soundtrack for free from the BioShock web site.