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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Geek Tree Preview for 2007

by Ken Newquist / September 26, 2007

Hallmark's released their Winter 2007 ornaments, so it's time to warp ahead to the future of this year's Geek Tree. I have my eye on three new ornaments, two spawned by Star Trek and and Joss Whedon's Firefly.

First up is the three-warp nacelled Enterperise 1701-D from the episode of "All Good Things", the series finale of Star Trek: The Next Generation:

H.P. Lovecraft Film Festival 2007

by Ken Newquist / September 24, 2007

The H.P. Lovecraft Film Festival 2007 will be held October 5-7 at the historic Hollywood Theatre in Portland, Oregon. It will include eight feature films, 13 special guests, discussion panels, world and regional premieres, There will also be Lovecraftian vendors, multiple door prizes, and more than 20 short films.

Tickets are $12 per day per person on Friday, $15 per day per person on Saturday, $15 per day per person on Sunday. Advance tickets can be purchased at http://www.hplfilmfestival.com.

According to the organizers:

The 14th annual H.P. Lovecraft Film Festival shall prove to be our most exciting festival yet. This year we have some great films lined up along with thought provoking discussion panels and compelling live events."

New Cosmic Encounter Edition from Fantasy Flight in Summer '08

by Ken Newquist / September 23, 2007

There's a new print edition of Cosmic Encounter on the event horizon. According to Peter Olotka, Cosmic Encounter designer at Future Pastimes, a new edition of the game will be released by Fantasy Flight Games in Summer 2008.

"Fantasy Flight Games has a stellar reputation for quality production, exciting properties and a dedicated following of sophisticated gamers", said Olotka. "Their system of global mer! chandising and localization with multi-language editions is perfect for Cosmic Encounter's worldwide audience."

Game Day: Halo ActionClix, Ravenloft, Critical Hit Deck

by Ken Newquist / September 22, 2007

Prepping for Issue #1 of Infinity Storm didn’t leave me with enough time to write a Game Day column last week. This week though, I’m back in the player’s seat for our ongoing Ravenloft campaign.

The campaign’s got a few new tricks up its sleeve, mainly a whole slew of deadly effects from Paizo’s GameMastery Critical Hit Deck. Meanwhile, a box was waiting for me when I got home from work, and in it was the gaming goodness I’ve been looking for: my review copies of Halo ActionClix.

Space Westerns: For the Good of the Settlement, Looking for Web Comics

by Ken Newquist / September 20, 2007

In "For the Good of the Settlement" by Vonnie Winslow Crist, readers find that vigilantism and frontier justice is nothing new, but not every conflict is solved at the end of a gun.

In other SpaceWesterns.com news, the site is looking to publish web comics; check out the submissions page for details.

Jazz (and Kids) at the Cosmic Cup

by Ken Newquist / September 19, 2007

The Cosmic Cup had live jazz tonight (with my boss on drums, so I stopped by with the kids for coffee, hazelnut chocalate gelato, and good music. We didn't stay long -- Jordan was tired after a big day at preschool -- but the kids seemed to enjoy it, and it was a great break from the regular routine. Luke really liked it, and spent half the time bouncing up and down on my lap, smiling at my friends, and occasionally pretending to be shy.

Radio Active #56: Facebook, Morphing Toddlers, Heroic Cthulhu

by Ken Newquist / September 19, 2007
Logo: Nuketown Radio Active

On this edition of Radio Active, Nuketown ventures into Facebook, the epic MacQuest gets an update (and the nifty new/old iPod nano arrives) and Halo 3 looms like a shadow over all that we do. We've got Mighty Morphing Toddlers as Luke walks and talks like never before, and Jordan delves deep into Princess Star Wars.

Netheads round out the podcast with Heroic Cthulhu, a podcast/alternative ruleset that lets characters live more than one session, and Starship Dimensions, a web site for sizing up ships from myriad TV shows and movies. and Call of Cthulhu goes heroic.

Crafting an RPG Soundtrack: A Battlestar Galactica Case Study

by Ken Newquist / September 13, 2007

Martin Rayla has a great thread over on Treasure Tables about using music in your game. He's not talking just about having something going on in the background, but also crafting a soundtrack that matches the expected actions, fights and drama that the players will be experiencing.

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