Looking back over my Top of the Pile columns, and considering what this week's might bring, I found that I was in something of a rut -- I've got my standard comics that I get every month -- X-Men, Conan, Ex Machinia, Batman -- but I haven't been venturing very far from that core. That's partly a monetary issue -- I just can't afford to pick up too many more comics then I already do -- but there's also my comic comfort level: I'm just used to my routine.
I decided to shake things up this week by trying out some new titles, adding Omega Flight and the Incredible Hulk to my pile, and picking up a fun new one-shot for my daughter Jordan.
Radio Active reaches a milestone with Episode #50, but it ends up being a fairly quiet birthday with news of a Nuketown road trip, a GenCon update, adventures in parenting with nosebleeds, and a summer reading list.
After a week away from home at the Portal 2007 higher ed conference at Gettysburg College, I've returned home to an inbox overflowing with games. My Xbox 360 will be seeing heavy action this weekend as I put Shadowrun and Forza 2 through its paces, while my non-videogame moments will likely be consumed by reading The Mastermind's Manual and Lockdown sourcebooks for Mutants & Masterminds.
Finally, Friday night gaming arrived just in time with a return to the misty lands of Ravenloft and our ongoing attempt to find the long lost Amulet of Ravenkind.
Interested in teaching kids how to play role-playing games? Then check out the article "Role-Playing Games and Kids" by Katrina Middelburg-Creswell on RoleplayingTips.com. She's a high school teacher and RPG club organizer in the Netherlands, and her two-part article offers tips on how to organize a kid gaming group and then what sorts of games and techniques to use when teaching them how to play. Hat tip to Treasure Tables for finding this gem.
A while back at My Play, Gerald Cameron proposed the idea of the "BHAC" (Big, Hairy, Audacious Campaign), the sort of campaign that's earth-trembling huge its shear audacity and (I'm assuming) its variance from the norm.
He throws out one example: normal D&D campaigns usually have a home town or city ... what happens if that city is build on the corpse of a tarrasque? It spawned a corresponding conversation over at Treasure Tables, with examples like a world overrun by vampires, a world in which everyone has superpowers, and one where giants rule over millions of humanoid slaves.
The Star Wars: Saga Edition Role-Playing Game is the third Star Wars RPG released by Wizards of the Coast. Like it's predecessors, its based on a variant of the d20 engine that drives Dungeons & Dragons. Unlike the previous editions though, this one truly feels like Star Wars.
The headline says it all. I'm reviewing the new Star Wars: Saga Edition as a freelance gig. My review copy arrived Wednesday; my playtest of the game was scheduled for Friday and the game review is due Monday. At the same time, my Knights of the Dinner Table column was due Friday, my next freelance web review is due Tuesday and oh, wait, there's that Shadowrun game review I need to start thinking about for next week.
Meanwhile, at work -- meaning my day job -- I'm scrambling to get our Moodle installation up and running with a full faculty and course list as well as a spiffy new theme before I leave for a conference.
So I'm feeling a little stressed. And Friday's Game Day column is a little late.
Luke took his first tentative step yesterday and naturally (Luke being Luke) he did it on the concrete porch outback. 'Cause you know, that way he can maximize the chance of really hurting himself. He immediately sat back down again, and crawled to his destination, but he definitely took a step.
Of course, everyone says not to compare your kids to each other, but walking -- like talking -- is one of those milestones you can't help but compare. Jordan started walking three days before her first birthday, and it seems like Luke's following a similar trajectory, given that his first birthday is June 14.
Articles like this one piss me off. Men have been hammered for years about not taking an active role in their families, about putting job above family, and all the standard guilt trips that could take you to the Moon and back if only you could clock the frequent flyer miles.
The thing is, guilt trips aren't needed -- in my experience, Gen X dads generally want to spend time with their families, and make job decisions that reflect that. Unsurprisingly, those choices effect their yearly income. So when this story -- which is about the decline in median male income from $40,000 in 1974 to $35,000 in 2004, I just to scream.