A Call to Arms: Noble Armada is Mongoose Publishing's third iteration of their in-house starship miniatures game, originally released for Babylon 5, now set in the Fading Suns universe. The game is sold as core rulebook with the essential rules and stats for five noble fleets, each of which is sold separately in fleet backs and ship blisters.
Nuketown's redesign launched in November 2012. It improved a lot, but there have been quite af few bugs that have cropped up since then. The redesign also caused some long-standing standing content (like the "Links" section) to disappear while I fought with how to handle it in the new design. In March I decided to sit down and knock out some of the most annoying issues ... starting with the erratic header bar.
It's spring and I've been trying to get back in shape in anticipation of three months spent coaching my daughter's softball team. This in turn has led to a resurgence of book reading as I download new audio books to listen to while working out at the gym or taking the dog for 45-minute walks.
My Second Darkness Pathfinder campaign is rapidly approaching its climax. The heroes recently started Book 4: Eternal Night but, as is often the case with my group, they quickly went off the proscribed path. Far off the proscribed path.
It illustrates one of the big lessons I learned while running an adventure path.
Years ago Nuketown had a weekly newsletter called "RADIATIONS". It was lovingly handcrafted by me and included a list of the previous week's stories. The kids pretty much killed that one -- who has time to update a web site AND maintain a newsletter?
My group's been playing Second Darkness for over a year now, and if there's one weakness we've found in the Golarion campaign setting, it's religion.
The setting is geopolitically diverse, with the same sort of kitchen-sink-of-cultures approach that made Greyhawk our go-to setting for so long. But what it lacks are gods.