Star Wars: The Essential Atlas is the best source book never released for any edition of the Star Wars RPG. While Del Rey is publishing the Atlas as a general interest reference book, it's beautiful maps, graphical timelines, and planetary write-ups make the book an excellent for gamers, regardless of whether they're playing d6, Saga Edition, or a homebrew of their own design.
My 40th birthday came and went in 2011 without much fanfare. So did my 41st in 2012. Part of it was because I didn't really feel like having a few dozen of my closest friends tell me how old I was, part of it was I was working hard on a mobile project for my day job.
I can't say that I didn't mourn the passing of my thirties -- jumping over the temporal barrier separating youth and middle age is something that you can't help but stop and notice -- but ultimately it was a more a bump in the road then a brick wall.
Monster Week is returning to Nuketown. In honor of Guillermo del Toro's giant robots-vs-giant monsters flick Pacific Rim's release on July 12, we're going to be talking monsters -- and nothing but monsters -- for a solid week. The event will run from Sunday, July 14 through Saturday, July 20, 2013.
The iPad has become an essential tool at my gaming table. I use it to look up rules, randomly generate NPCs, rolling dice, and controlling music on my Mac while my friends use theirs to run digital character sheets. When a critical hit or fumble occurs, I'm rolling up the results on my iPhone. This page lists the iPad RPG Tools and iPhone RPG Tools that we use at our table. I'm looking for suggestions to add to this list; send your suggestions to firstname.lastname@example.org.
A Call to Arms: Noble Armada is Mongoose Publishing's third iteration of their in-house starship miniatures game, originally released for Babylon 5, now set in the Fading Suns universe. The game is sold as core rulebook with the essential rules and stats for five noble fleets, each of which is sold separately in fleet backs and ship blisters.
Nuketown's redesign launched in November 2012. It improved a lot, but there have been quite af few bugs that have cropped up since then. The redesign also caused some long-standing standing content (like the "Links" section) to disappear while I fought with how to handle it in the new design. In March I decided to sit down and knock out some of the most annoying issues ... starting with the erratic header bar.