This month's RPG Blog Carnival topic is "Transitions", and it's particularly appropriate for my group in 2014.
One of our players just took a job out of state and another welcomed his third child into the world. We've just started a Savage Worlds playtest, which might lead to our first non-d20 campaign ... ever. Dungeons & Drgaons 5th Edition is looming over August, and I expect we'll at least do a playtest once it's released.
I've got a lot of stuff. A few thousand comics. Hundreds of books. Dozens of board games. An equal number (if not more) of role-playing games. Three Macs (two of which only work haphazardly). And the accumulated technological detritus of 42 years of geeky living.
The long-awaited Science Fiction Companion for Savage Worlds and an updated version of the Superpowers Companion are now available for purchase as PDFs, and pre-order for the print editions.
I've wanted to run a pulp weird RPG campaign ever since Chaosium announced their ill-fated Pulp Cthulhu: Reckless Adventures in the 1930s source book back around 2000. It was supposed to be a d20-statted sourcebook for Wizards of the Coast's Call of Cthulhu d20, and it seemed like a natural fit for my Dungeons & Dragons and Call of Cthulhu loving group.
We finished our second game of Numenera with our first character death. Talos, an Intelligent Nano Who Employs Magnetism, died at the tentacles of an alien horror while exploring a subterranean ruin. The survivors of the expedition, Deegan (a Stealthy Jack Who Commands Mental Powers) and my character, the Scorn of Dread Nazaar (a Stealthy Nano Who Exists Partially Out of Phase), did their best to fend off the beast, but when Talos fell, they fled to the surface.
We got a new kitten and his name is "Zorro". A kitten who thinks he's a fox? Well, more like a kitten who thinks he's a swashbuckler. He's a spastic ball of furry who loves throwing himself off the the sofa, dueling with the Labrador, and taking running leaps at the curtains.