It's been a crazy summer, with a major project that threatens to consume all my working hours, and myriad home improvement headaches around the house that have been eating at my free time (thus the lack of posts around here last week).
Hell, that's not even the word. I can't use the word I really want to use to describe the incident in which two brainless twits reproduced and then left their helpless children to fend for themselves while they got lost in in an online fantasy game for a few hundred hours. Because you see, this is generally a work-safe site ... and the thoughts this bring to mind are definitely not work safe.
I don't blog about my adopted hometown all that much, aside from the occasional flood, but here's something worth noting: a list of free wifi access points across the Lehigh Valley. It's part of the The After Work Chronicles, the official blog of "Lehigh Valley Network of Young Professionals" and it's got posts going back to 2005, which is pretty good for a blog.
Game Day was pretty much a wash yesterday, with everyone except for Evil Genius and I unable to attend. That made for a downer of a game day, but we pressed on, deciding to work on our campaign's ongoing project: the GriffWiki.
Our gaming group's been campaigning in the World of Greyhawk since 1996, and we've had a web site , The Griffin's Crier, chronicling our game since 1998. The site's gone through two major incarnations, one as a simple HTML web site, and its current database-driven version. While the site served as a useful archive and touchstone for the campaign (and managed to recruit us more than a few players), it was never as easy to use as I would have liked.
On this edition of Radio Active my iPod dies and comes back again (in a slightly different form), Geek Fu Action Grip goes on indefinite hiatus and I launch two new superhero blogs chronicling my Mutants & Masterminds campaign.
I also the debate the merits of Tivo vs. Netflix, discover two wikis dedicated to Marvel and DC superheroes, figure out how to Get Things Done on my Mac, and finalize my summer reading list.
Dozens of pirate ships are coming out of drydock as our gaming group finally gets around to playing Pirates of the Spanish Main, a game that half of us have been collecting for at least three years, but have only played a handful of times. Meanwhile, the arrival of an old friend from Philadelphia has us returning once again to the mad, dangerous depths of Maure Castle in search of that ever-illusive Total Party Kill.
Atlas stood crouched on the launch pad, his arms holding up the bulky form of a $250 million, 1.5 ton communications satellite. He shifted the weight easily, adjusting his grip on the titanium handholds mounted on the satellite's protective shroud, then spoke softly into his headset. "Launch Control, this is Atlas. Ready for orbital insertion." A smooth, crisp, feminine voice replied back. "Confirmed Atlas. T-Minus five minutes to launch. Be advised Farstar is in position as well, and ready for geostationary TP in 10."
After much discussion, a half-dozen character building and playtest sessions, four source books and two blogs, my first-ever superhero campaign is launching tonight. Titled Infinity Storm, the campaign uses Green Ronin's Mutants & Masterminds d20 superhero system as well as the companies Freedom City campaign setting. It will be run Dark City-style, with action quickly moving from character to character as they explore Freedom City and come into contact with its heroes, villains and citizens.
Gamers with Jobs reports on Shadowrun developer Mitch Gitelman's disappointment with the 7.0 reviews that his game has been getting. He laments that reviewers are being too harsh, have unreal expectations, and don't appreciate the game for being innovative. Having reviewed the game for SCI-FI (and giving it a C+) I figured I'd offer my two cents on this.