Prepping for Issue #1 of Infinity Storm didn’t leave me with enough time to write a Game Day column last week. This week though, I’m back in the player’s seat for our ongoing Ravenloft campaign.
The campaign’s got a few new tricks up its sleeve, mainly a whole slew of deadly effects from Paizo’s GameMastery Critical Hit Deck. Meanwhile, a box was waiting for me when I got home from work, and in it was the gaming goodness I’ve been looking for: my review copies of Halo ActionClix.
In "For the Good of the Settlement" by Vonnie Winslow Crist, readers find that vigilantism and frontier justice is nothing new, but not every conflict is solved at the end of a gun.
In other SpaceWesterns.com news, the site is looking to publish web comics; check out the submissions page for details.
The Cosmic Cup had live jazz tonight (with my boss on drums, so I stopped by with the kids for coffee, hazelnut chocalate gelato, and good music. We didn't stay long -- Jordan was tired after a big day at preschool -- but the kids seemed to enjoy it, and it was a great break from the regular routine. Luke really liked it, and spent half the time bouncing up and down on my lap, smiling at my friends, and occasionally pretending to be shy.
On this edition of Radio Active, Nuketown ventures into Facebook, the epic MacQuest gets an update (and the nifty new/old iPod nano arrives) and Halo 3 looms like a shadow over all that we do. We've got Mighty Morphing Toddlers as Luke walks and talks like never before, and Jordan delves deep into Princess Star Wars.
Netheads round out the podcast with Heroic Cthulhu, a podcast/alternative ruleset that lets characters live more than one session, and Starship Dimensions, a web site for sizing up ships from myriad TV shows and movies. and Call of Cthulhu goes heroic.
Martin Rayla has a great thread over on Treasure Tables about using music in your game. He's not talking just about having something going on in the background, but also crafting a soundtrack that matches the expected actions, fights and drama that the players will be experiencing.
On this edition of Radio Active I've got some thoughts on GenCon 2007 and Podcamp Philly, catch folks up on what's happening at Nuketown, try and figure out what it takes for me to buy a Mac, discover the BioShock soundtrack, stop by Vegas After Midnight, delve into the D&D Insider, contemplate the Master Plan Podcast and review the pile of gaming goodness I picked up at GenCon.
I've been losing myself in BioShock for the last three weeks or so, fighting my way through a pseudo-Randian dystopia that's as engaging as it is beautiful. Part of what makes the game so exception is its soundtrack, which is by turns cinematic, classical and terrifying. Now you can enjoy composer's work outside of the game by downloading the soundtrack for free from the BioShock web site.
Let's just file this under "freaking awesome." The idea is to loft flying wind farms that sit in the high-altitude jet streams (which are far stronger and constant then winds generated at surface level) and then send the power back to folks on earth. Power would be sent back to the ground through a tethering cable. Sounds crazy, but now's the time for crazy ideas. A test wind farm will be lofted sometime in the next few years.
ok, I may be old fashioned in this, but why the hell can't we have just one law that applies to all forms of reckless driving, and leave it at that? Do we really need to outlaw each and every new device that comes down the pike? If you're doing something stupid, and cause and accident ... you get busted. Simple as that.
For a while, it looked like the Unconference was going to live up to its name: while Podcamp Philly had a list of proposed seminars, we didn't get a concrete schedule until Wednesday. No worries though -- Podcamp's organized chaos congealed at the last moment, providing a rambling structure to a Saturday full of podcasting goodness.
The chaos lurked just behind the corners as folks tried to use the guest ids scribbled on whiteboards around the Drexel University classrooms to log into the wireless network … at least until they figured out that the IDs only worked on the lab computers. Wired connections for the wandering bands of Mac, Windows and Linux laptop owners were scrounged however, giving rise to deep-sea scuba-like drama as people swapped Ethernet cables back and forth to share net connections.
The sessions were about what you'd expect at any conference: some good, some blah, with the best ones being those that encouraged audience participation (the exception being Apple's GarageBand session, which gave a lightning fast overview of the software, but still managed to provide some helpful insights into it. Of course, the conference itself was free, which gives it an edge up over many conferences I've gone to that had so-so seminars but cost a few hundred dollars.