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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

GenCon Day 4: Sundered Skies and Chessex Dice

by Ken Newquist / August 23, 2007

As the morning sun shone on the final day of GenCon I arrived at my last game of the convention, a Savage Worlds game taking place in a post-apocalyptic fantasy setting called Sundered Skies. After liberating a dragon from the deathly bonds of necromancer, I returned to the exhibition hall to complete one final quest: the search for a new set of dice.

CNN: Google Earth to launch Sky for stargazers

by Ken Newquist / August 23, 2007

Google is launching a virtual stargazing program called Sky. It will allow users to explore millions of stars, and will support layers for things such as views from the Hubble Space Telescope. One has to wonder how long it will take the Trekkers to start mapping out Gene Roddenbury's universe in this thing...

Space Westerns: No Right

by Ken Newquist / August 21, 2007 has published its latest short story, "No Right" by Jens Rushing:

Of course my employees have the right to leave at any time, with notice or without it, Mr. Lang.” Nolan’s unctuous voice filled the large office. “The deuce of it is, he took my favorite speeder.” Nolan leaned back in his chair, his soft hands gripping the polished oak desk. Real wood was a rarity here in the Sierra sector; Nolan had imported the desk all the way from the Middle Colonies, and it had been worth every credit

GenCon, Day 3: Star Wars, Exhibit Hall, Savage Pirates, RPG Podcast Party, Mall Zombies

by Ken Newquist / August 21, 2007

I woke up far too early on Saturday to get to an 8 a.m. Star Wars d20 game. The game let out early, which gave me time to wander the exhibit hall until exhaustion sent me retreating to my hotel room … only to be called back by a phone call from Erilar about a Pirates of the Spanish Main game that was just starting. Rounding out the day was the well-attended RPG Podcaster Party and an all-out zombie assault on a French-built shopping mall.

GenCon, Day 2: Battlestar Galactica, RPG Podcasters, Solomon Kane

by Ken Newquist / August 21, 2007

Thursday's D&D 4E buzz subsided by Friday morning, though a bunch of the special 4E t-shirts could be found in the convention hall. I will say there weren't nearly as many as when 3E was announced in 1999, though admittedly the t-shirts for that edition were much, much cooler (listing all the major changes being made to 3E; we'd kill for that kind of list for 4E).

By the end of the day I'd noticed a grassroots buzz building for an entirely different game: Savage Worlds. By then I was also recognizing just how hard it was going to be to find open wireless at the convention.

Gen Con, Day 1: Spirit of the Century, Godlike, D&D 4E

by Ken Newquist / August 21, 2007

The big buzz around the con today is the anticipated announcement of Dungeons & Dragons 4th Edition, when the game will arrive, how it will be different from 3E, and what this means for the hobby.

And that's just what I heard while waiting in line for coffee. Then again, maybe they should have just read the official press release, which states the game will launch in May 2008. Which is way, way too soon for my tastes.

GenCon: Day 0

by Ken Newquist / August 15, 2007

Sue dropped me off in Indianapolis at 1 p.m. after deftly navigating around "Janitors for Justice" protest just next to the Indy Hilton. They were protesting someone -- not exactly sure who -- for higher wages and healthcare benefits. After meeting up with fellow Blackrazors Cory and George, we checked into our rooms, hauling my cache of food to the ninth floor and then waiting for the rest of our group to show up.

Gaming Report: Battlestar Galactica RPG Debuts at Gen Con Indy!

by Ken Newquist / August 14, 2007

Gaming Report's announced that Margaret Weis Production's Battlestar Galactica RPG will debut at GenCon 2007. According to the press release:

The Battlestar Galactica RPG uses the Cortex System (the same game rules featured in the best-selling Serenity Role Playing Game) and emphasizes a fast pace, role playing, and character development. Players can join the action as the characters from the show, or create completely original characters independent of the core storyline explored in the television series. The book also reveals information about the universe, ships and space travel, Cylons, and storytelling styles in the BSG universe.