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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

197 lbs.: Breaking the 200 Barrier

by Ken Newquist / May 13, 2007

For the first time in years -- actually, probably a decade -- I weigh less than 200 lbs. I wish I could say some great feat of willpower brought me to this point, but it was more likely the nasty hacking cough and sinus infection that I've been fighting for the last two-to-three weeks that did the trick. As I've written before, I almost always lose weight when I'm sick as my appetite evaporates, and I've already upticked a few pounds from 195.

CNN: iPods can make pacemakers malfunction

by Ken Newquist / May 11, 2007

Hopefully I'll never have to worry about this, but older geeks out there might. A recent study of 100 people with pacemakers determined that iPods can generate electrical interference that can cause implantable pacemakers to malfunction, recording erroneous data and even stopping all together in one case.

Game Day: The Tarokka of Ravenloft

by Ken Newquist / May 11, 2007
Cover Art: Ravenloft Tarokka Deck

There comes a point in every expedition to Ravenloft Castle where the stalwart adventurers must seek out a certain Vistani woman for advice … and to have their "Tarokka" (a fantasy version of the Tarot) read. The cards drawn set the objectives of the expedition, and determine where certain random elements -- like the fabled sun sword -- can be found.

We have reached that point. Tonight we will visit the fortuneteller, get our futures told … and the real adventure will begin.

Gaming in the Round: Lessons from the Dark City

by Ken Newquist / May 8, 2007

A few years ago, I decided I wanted to try a different kind of role-playing game campaign: a medieval urban fantasy that combined traditional story telling with the sort of open-ended, sandbox-like openness of games like Grand Theft Auto.

The setting would be Obsidian Bay, the homegrown metropolis that my friends and I had spent the last seven years building and using as the base of operations for our Blackrazor Guild campaign. The city had expanded haphazardly to fit the needs of our campaign: new non-player characters arose when some new niche needed filling, or at the service of some ongoing story. Even so, while the city was home to most of the player characters, the lion's share of adventures happened elsewhere, outside the city limits.

AP: Doctor finds spiders in ear of boy with earache

by Ken Newquist / May 7, 2007

Given the history of spider urban legends, this is sure to mutate into its own horrifying story in about, oh, 20 minutes. According to this Associated Press story (which includes a photo of the kid holding up a jar with the drowned spiders in it and quotes from the doctor involved), 9-year-old Jesse Courtney of Albany, Oregon complained of hearing crackling and popping noises in his ear.

Radio Active #48: Sickness Returns, Crafty Podcasts, D&D Manager, Jupiter

by Ken Newquist / May 5, 2007

 Jupiter A particularly nasty round of family colds sidelines Radio Active for a month, but the show's finally back with an update on Baby Nuke's new love of Cheerios, news of Nuketown's new Top of the Pile comic book review column, a rundown of my wife Sue's favorite crafty podcasts, and news of a new D&D utility for the Mac.

Game Day: Risk 2210, 3-Way Clix, Catan on Xbox 360

by Ken Newquist / May 4, 2007

Board games return to the forefront this week as we prepare to play the game of Risk 2210 that got snowed out in March. Risk 2210 is a supercharged version of regular Risk that adds sea and moon colonies,special commander units that allow people to buy and play diplomacy, naval, space, land and nuke themed cards, and is played over the course of five turns. The game's been one of our group favorites since we first playtested it for one of my SCIFI.com reviews, I've already discussed Risk 2210 extensively in a previous column, so I'll refer you there for more Risky goodness.

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