Wizards of the Coast has launched a new online community for strategy gamers. According to Wizards' press release: "Gleemax will be built on three pillars – community, games, and editorial content – each representing the essence of what WotC has been providing strategy gamers for more than 15 years."
And it's called Gleemax. Gleemax.
This post at Lifehack about stand-up desks caught my eye. I've found myself working this way at home recently -- we have a jelly cupboard in our library that's about the perfect height for me, and since it's in the middle of our first-floor is the perfect place to check e-mail or work on a project and still keep an eye on the kids.
Looking back over my Top of the Pile columns, and considering what this week's might bring, I found that I was in something of a rut -- I've got my standard comics that I get every month -- X-Men, Conan, Ex Machinia, Batman -- but I haven't been venturing very far from that core. That's partly a monetary issue -- I just can't afford to pick up too many more comics then I already do -- but there's also my comic comfort level: I'm just used to my routine.
I decided to shake things up this week by trying out some new titles, adding Omega Flight and the Incredible Hulk to my pile, and picking up a fun new one-shot for my daughter Jordan.
Radio Active reaches a milestone with Episode #50, but it ends up being a fairly quiet birthday with news of a Nuketown road trip, a GenCon update, adventures in parenting with nosebleeds, and a summer reading list.
After a week away from home at the Portal 2007 higher ed conference at Gettysburg College, I've returned home to an inbox overflowing with games. My Xbox 360 will be seeing heavy action this weekend as I put Shadowrun and Forza 2 through its paces, while my non-videogame moments will likely be consumed by reading The Mastermind's Manual and Lockdown sourcebooks for Mutants & Masterminds.
Finally, Friday night gaming arrived just in time with a return to the misty lands of Ravenloft and our ongoing attempt to find the long lost Amulet of Ravenkind.
Interested in teaching kids how to play role-playing games? Then check out the article "Role-Playing Games and Kids" by Katrina Middelburg-Creswell on RoleplayingTips.com. She's a high school teacher and RPG club organizer in the Netherlands, and her two-part article offers tips on how to organize a kid gaming group and then what sorts of games and techniques to use when teaching them how to play. Hat tip to Treasure Tables for finding this gem.
A while back at My Play, Gerald Cameron proposed the idea of the "BHAC" (Big, Hairy, Audacious Campaign), the sort of campaign that's earth-trembling huge its shear audacity and (I'm assuming) its variance from the norm.
He throws out one example: normal D&D campaigns usually have a home town or city ... what happens if that city is build on the corpse of a tarrasque? It spawned a corresponding conversation over at Treasure Tables, with examples like a world overrun by vampires, a world in which everyone has superpowers, and one where giants rule over millions of humanoid slaves.
The Star Wars: Saga Edition Role-Playing Game is the third Star Wars RPG released by Wizards of the Coast. Like it's predecessors, its based on a variant of the d20 engine that drives Dungeons & Dragons. Unlike the previous editions though, this one truly feels like Star Wars.
The headline says it all. I'm reviewing the new Star Wars: Saga Edition as a freelance gig. My review copy arrived Wednesday; my playtest of the game was scheduled for Friday and the game review is due Monday. At the same time, my Knights of the Dinner Table column was due Friday, my next freelance web review is due Tuesday and oh, wait, there's that Shadowrun game review I need to start thinking about for next week.
Meanwhile, at work -- meaning my day job -- I'm scrambling to get our Moodle installation up and running with a full faculty and course list as well as a spiffy new theme before I leave for a conference.
So I'm feeling a little stressed. And Friday's Game Day column is a little late.