There are two reasons why you should be watching Marvel's Agents of S.H.I.E.L.D.: It ties directly into Captain America: The Winter Soldier and it got good. Really good.
After a successful playtest of Savage Worlds, my gaming group -- the Blackrazor Guild -- decided to launch a short-to-mid-range Weird Pulp campaign. The campaign began in early Spring 2014, and we're expecting it to run through at least Summer 2014.
Dungeons are the cornerstone of the fantasy RPGs. Even as games become more story-driven, even when we give up slaying the dragon in exchange for founding a kingdom, the lure of the dungeons is still there. This page is dedicated to dungeons in all their impossible glory.
It's finally time to upgrade. After about 3 years with my iPhone 4, I've finally upgraded to the iPhone 5S.
Obviously I wasn't in a hurry to upgrade. My iPhone 4 served me well, and the recent iOS 7.1 upgrade breathed some new life into the old hardware by speeding up most interactions. I couldn't say how much faster it is, but it was a noticeable improvement
The Rebellion Era is one of Star Wars most iconic settings. Paradoxically, this can make it one of the hardest to write a campaign guide for. Much of the setting was covered in the Star Wars: Saga Edition core rule book or covered in supplements like Threats of the Galaxy and Scum and Villainy. The Rebellion Era Campaign Guide addresses this by doing its best to document the unexplored corners of that galaxy, far, far away.