Just in time for my group's first foray into superhero roleplaying games is this post on Treasure Tables, which discusses techniques for improving your supers game.
One of author Patrick Benson's suggestions is to use minis as much as possible. I'm somewhat on the fence about that -- on the one hand, the artist in my wants to paint a vivid, 4-color picture of the scene, and have my players rely on that. On the other ... I've got a few hundred HeroClix that are just dying to be used in a game like this. Ultimately, I think I come down on the side of the props -- watching the action unfold in front of you (as it does in the photos that accompany this blog post) is just too cool, and I can't resist the tempation to use all those Clix I've been hording.
His suggestion about powers is right now -- from what we've seen, these games are all about powers: using them, balancing them, exploiting them. D&D's about the sword and sorcery, Spycraft is about feats and bullets -- superheroes is all about leaping tall buildings in a single bound and getting the villain monologuing so you can neutralize his minions.

