I recently ran a Godlike playtest based on the initial scenario "Glazier", which is available for download from the RPG's web site. Here are the intial impressions of the game, with some feedback from my players. The fast play rules, Glazier scenario and sample characters.
1) The Fast Play Rules are very generous
I've got to applaud the Godlike designers for putting the meat of their ruleset on their site as a Fast Play download. They aren't complete rulebook, but they do cover something just about all of the core mechanics (if not all) and are more than enough to run the scenario. It helped me immensely as the GM to be able to have two of the three players with their own copies of the rules in front of them.
2) Dice pools are cool!
The dice pool game mechanic is a welcome change from the omni-present d20 approach, and rolling 9d10 to unload a machine gun on exposed PCs is a hell of a lot of fun. The same goes for the PCs -- they enjoyed the mechanics of getting matches and rolling lots of dice.
The basic mechanic is pretty simple: for any given task you add your ability score (like Body or Coordination) to the appropriate skill (Like Driving or Machine Gun). The result tells you how many dice you can roll. The goal is to get matches, preferably ones that are

