My audio-starved commuter brain has been greedily drinking down podcasts for a few days now, and I've found - and continue to find - the entire phenomenon to be invigorating. I've also found quite a few podcasts worth listening to.
Interviews with Peter Adkison, who discussed GenCon 2004 as well as plans for GenCon SoCal and next year's Star Wars Celebration event, and Yuval Kordov, of Red Spire Press, who discussed the far-future, post-apocalypticDark Legacies Player's Guide. Read the full story.
I'd never bought a game soundtrack before. Hell, I've never even really noticed an original game soundtrack before. Oh, I've commented in reviews about the ones that have sucked, and I may have offered the occasional note on how well the music fit the game, but that's just an obligatory part of a review. Listen, finish, move on to the next please.
And then I played Halo. From the first time I hit the start button I was struck by the game's ethereal opening notes, and as I fought through the opening battles with the Covenant, I was impressed by how cinematic the music was. It wasn't just a question of fitting the game, it was about actually improving and empowering the game. Halo just simply wouldn't be Halo without its soundtrack.
I'm in the process of putting together a new music-themed feature article for Nuketown. My intention is to do something similar to the Mac RPG feature, with links to Web sites focusing on music in role-playing games, links to RPG musicians, commentary from gamers. I also plan on writing some original articles about using music in your game. The challenge now, of course, is finding everything I need.
The Two Towers provides gamers with a second invigorating soundtrack to augment their campaign's audiospace, albeit one that isn't quite as successful as its predecessor, The Fellowship of the Ring. As a movie soundtrack, The Two Towers is very enjoyable, providing an epic, cinematic score to a movie that sweeps across the vast lands of Middle Earth.