The Chronicles of Narnia soundtrack has me torn. On the one hand, I've now got another fantasy-themed soundtrack that I can use in my role-playing game sessions. On the other, my geek music collection now includes a song by Alanis Morissette.
I mean no offense to the women geeks out there, for whom this is probably a good thing, it's just that I've never really liked Alanis' music all that much -- its just too depressing, too angsty for my taste (but hey, I still regularly listen to Huey Lewis). Fortunately her track on this album -- "Wunderkin" -- is fits the soundtrack quite well, and has less angst-per-beat than most of her other music.
The Firefly soundtrack doesn't have the same cinematic, awe-inspiring musical grandeur of the score for a Star Wars or Star Trek film. Instead, it yields the familiar sensations all too common in Firefly ... the sense of coming home, and the sense of something great once held, then lost.
The songs are as rich and textured as the series that spawned them. It's got the western twangs you'd expect, mixed in with the mystical Oriental strings, and occasionally torn by horrific riffs reflecting horrors confronted and bested. Or run screaming from.
The following was submitted as a press release
On February 15th, the Silent Universe--an edgy science fiction drama with a "choose your own adventure" twist--will premiere on www.silentuniverse.com and iTunes. In the series of monthly episodes, agents of the secret counter-terrorist organization "SERENDIPITY" will fight to undermine the deadly efforts of dictators, assassins, warlords and political extremists. But what makes this dramatic podcast truly unique is that its audience will be able to guide the storyline by giving ideas and feeback through a dedicated set of internet forums.
The guys focus in on wargaming this time around, discussing types of games as well as specific examples ranging from Ogre/GEV to Onslaught: D-Day to the Rhine to Mechwarrior. Also includes a segment on free paper buildings available from Microtactix. Read the full story.
This episode of the conversational podcast about RPGs focuses on the roles of good and evil in a high fantasy campaign, a topic that's often reduced to the question "well, do we kill this guy or not?" Read the full story.
The guys start off with a discussion of tactical scene dressing vs. literary scene dressing. They then debate the merits of having players to solve in-game problems rather than their characters. Read the full story.