If you've ever wanted to know what ol'Uncle Bear sounds like, now you can. Berin Kinsman co-hosts Dice Make Bonk #20 with Cameron Goble. They discuss ditching a few thousand feats as part of an effort to reduce d20 to its fundemental core.
Visitors to Uncle Bear will have read much of this before, as it tracks with our conversations over the last few months (particularly since the dire shark jump), but you've never heard it before.
A new report by Nielsen/NetRatings looks at the online behavior of podcast and vlog consumers. It's got some interesting statistics: the most popular web site for podcast listeners is Macworld.com (not the most popular podcast; they didn't report that information) while vlog viewers like to hit StarTrek.com, which surprised me since Star Trek has been in the doldrums for the last few years.
The following was submitted as a press release
On February 15th, the Silent Universe--an edgy science fiction drama with a "choose your own adventure" twist--will premiere on www.silentuniverse.com and iTunes. In the series of monthly episodes, agents of the secret counter-terrorist organization "SERENDIPITY" will fight to undermine the deadly efforts of dictators, assassins, warlords and political extremists. But what makes this dramatic podcast truly unique is that its audience will be able to guide the storyline by giving ideas and feeback through a dedicated set of internet forums.
The guys focus in on wargaming this time around, discussing types of games as well as specific examples ranging from Ogre/GEV to Onslaught: D-Day to the Rhine to Mechwarrior. Also includes a segment on free paper buildings available from Microtactix. Read the full story.
This episode of the conversational podcast about RPGs focuses on the roles of good and evil in a high fantasy campaign, a topic that's often reduced to the question "well, do we kill this guy or not?" Read the full story.
The guys start off with a discussion of tactical scene dressing vs. literary scene dressing. They then debate the merits of having players to solve in-game problems rather than their characters. Read the full story.