The dwarven warrior D'klar Ironforge stood on the Deep Roads bridge eying the darkspawn before him. Spittle from the creature's mongrel face glistened in the reflected light of the lava far below. Covering its black-furred hide were the crudely-arranged castoffs of dwarven chain and planted, while its obsidian-clawed hands held a short sword wet with the blood of Ironforge's kin.
With a guttural shout, he charged the creature, bringing his battle axe down in a killing arc that sliced through the cracks in darkspawn's armor, cleaving its spine and sending it crumbling to the stone. The dwarf hefted the axe from the corpse and looked up. The rest of the darkspawn horde stood at the other end of the bridge. He grinned. "Who's next?"
Scenes like this one are something we love to recreate in fantasy pen-and-paper role-playing games. How you do it depends: it could be an improved critical feat in Pathfinder or an armor-piercing daily power in Dungeons & Dragons 4th Edition, or it could just be flavor text added afterwards. It works well enough, but the game mechanic geek in me finds the feat/power option too limiting. Sure, I want to bury my axe into the darkspawn scum … but when fighting a dragon, I just might rather hit and run instead of going toe-to-toe with the beast.
Delta Green, the 1990s era game of espionage, intrigue, and cyclopian madness, is available in PDF and print-on-demand formats from DriveThru RPG. Released by by Pagan Publishing, the new high-quality PDFs scans of the original books. So far the sourcebooks Delta Green and Delta Green: Countdown and Delta Green have been released. Two short fiction anthologies, Alien Intelligence and Dark Theatres, are also available.
This is great news. Although it's dated now, Delta Green remains a fantastic read, and it perfectly captures the conspiratorial/millennial anxiety that was so common in the late 1990s. The books have long been out of print, and at times have been hard to find, so it's good to seem them back in print (or something resembling print)
A new RPG system, a credit card and iPad are a dangerous combination. Especially when the game is Pathfinder, the company is Paizo, and the PDFs are priced at $9.99 a piece.
Pinterest is a social bookmarking site for images: you find photographs, illustrations, or posters or other images that you like an "pin" them to a collection of boards. It's like dumping a stack of art catalogs onto your desk, cutting out the illustrations you like best, and then thumbtacking them to your bulletin board.
The site's popular with crafters, and when I was casting about for ideas for a recent "Summon WebScryer" column for Knights of the Dinner Table I decided to see if it could be used for gaming.
At its heart, Steve Jackson’s Munchkin is a simple game. Players assume the role of adventurers hacking, slashing, and looting their way through a dungeon, fighting monsters (and often each other) on a quest to reach level 10.
These power-hungry munchkins can play all manner of cards to help them, including weapons, armor and other magic items, as well as special species and class cards. It’s simple … but often devilishly hard to track. The Munchkin Level Counter app ($4.99, Steve Jackson Games) adds to the complexity, but also brings some new tools for managing it.
It is a dark time for Star Wars role-playing games. There's no official role-playing game being released, and fan-generated content for older games is tapering off. Fortunately though the Order 66 podcast continues to pump out new content for Saga Edition, there's a new AGE-powered Rebellion Era playtest document, and an X-Wing miniatures game from Fantasy Flight Games.
It's been a year and a half since we started Paizo's Second Darkness adventure path. The first two books -- The Shadow in the Sky and Children of the Void are done. The characters are 5th level and the third book -- The Armageddon Echo -- is on hold while they level up to the recommended 6th.
Before aliens, power levels over 9000, and “Z”, there was simply Dragon Ball. It was a simple tale about a naive boy who leaves his simple life for one of adventure.
Luckily, someone at Game Republic recognised this when they created the Dragon Ball Origins games.
It's been a long time since I did a Star Wars RPG round up -- unfortunately without an active campaign I find it's all to easy to let the months slip by without searching the internet for material.