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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG


Vie for Colonial Domination with Settlers of Catan

by Ken Newquist / May 17, 2004

Settlers of Catan is one of those games you hear people talk about for years, but somehow never get around to playing. Then when you finally do play it, you wonder why you wasted all that time on sleeping when you could have been playing Settlers.

The premise of the game is simple. Two to four colonists are attempting to settle the virgin land of Catan. They use the natural resources of the island -- wood, grain, wool, bricks and iron -- to forge roads, towns and cities. Each town is worth 1 point, each city is worth 2. The first person to 10 points wins the game.

Arcana Unearthed Offers a Fantastic Alternative to the PHB

by Ken Newquist / May 10, 2004

To me, Arcana Unearthed represents the road not traveled for Wizards of the Coast. It was released at about the same time as WotC's Dungeons & Dragons 3.5. In my perfect world, there would never have been a D&D 3.5, instead there would have been just a revised version of the PHB with the errata added and problem rules (like grapple) clarified. Instead of fracturing their fan base and gutting their creative department, they would retained people like Monte Cooke, and published cool books like this one, that people were actually interested in.

Crimson Skies: High Road to Revenge

by Ken Newquist / April 28, 2004

Crimson Skies is an arcade flight simulator set in an alternative reality in which America was shattered into a half-dozen nation-states in the aftermath of World War I. In the game's version of the 1930s, most transportation is handled by giant airships. Sky pirates, flying an assortment of unique prop-driven planes, prey on these airships, battling among rival gangs for the spoils that fall to earth.