The question: How do you handle an obnoxious character who has habits that annoy other PCs? What do you do as a fellow player/GM? What has worked and not worked for you?
A few months back, I bought an Xbox, fired it up, and promptly began blasting my way through the excellent first person shooter Halo. I beat the game on its "average" level, and began working my way through the next most difficult one. It's certainly living up to its rating, and after having been stymied a few times, I decided it was time to branch out to another title that I've been eyeing: Star Wars: Knights of the Old Republic.
Paizo Publishing's announced some major changes to its flagship Dragon and Dungeon magazines. Here are my thoughts on the re-launch.
Settlers of Catan is one of those games you hear people talk about for years, but somehow never get around to playing. Then when you finally do play it, you wonder why you wasted all that time on sleeping when you could have been playing Settlers.
The premise of the game is simple. Two to four colonists are attempting to settle the virgin land of Catan. They use the natural resources of the island -- wood, grain, wool, bricks and iron -- to forge roads, towns and cities. Each town is worth 1 point, each city is worth 2. The first person to 10 points wins the game.
Wish 93 delved into an interesting subject: how do you deal with a campaign that has a long-running and detailed history?
Berin mentioned the Spycraft supplement Agency in this week's Uncle Bear update, and I'm glad he did. When I first heard of it, I'd assumed it was yet another Shadowforce Archer supplement and thus dismissed it out of hand
To me, Arcana Unearthed represents the road not traveled for Wizards of the Coast. It was released at about the same time as WotC's Dungeons & Dragons 3.5. In my perfect world, there would never have been a D&D 3.5, instead there would have been just a revised version of the PHB with the errata added and problem rules (like grapple) clarified. Instead of fracturing their fan base and gutting their creative department, they would retained people like Monte Cooke, and published cool books like this one, that people were actually interested in.
The story of a wizard I never really wanted to play, who went on to become my second-most effective character in our ongoing D&D campaign.
Ever since the Stargate SG-1 RPG came out, I've been looking for its books on Amazon.com. Since Alderac's Spycraft books were available, I figured Stargate would be as well.