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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Games

Searching for RPG Music Resources

by Ken Newquist / August 11, 2004

I'm in the process of putting together a new music-themed feature article for Nuketown. My intention is to do something similar to the Mac RPG feature, with links to Web sites focusing on music in role-playing games, links to RPG musicians, commentary from gamers. I also plan on writing some original articles about using music in your game. The challenge now, of course, is finding everything I need.

The Libertarian Gamer: Politics and Gaming

by Ken Newquist / August 9, 2004

Reactions to the Libertarian Gamers Project have been largely positive -- in the month since I started promoting it, we've had 21 members join up, and a few good conversations over at the UncleBear.com forums, where people wanted to know what the heck a "libertarian" was. But there have been a few who've been uncomfortable with this mixing of politics and gaming.

For most gamers, I think gaming -- be it on the computer or with pen-and-paper -- is an escape from the real world. I don't mean that in any negative way; I simply mean that it is a chance for them to forget, at least for a time, the complexities of politics, religion, and current events, and just lose themselves in a reality where bullets can fly without consequence, and good always triumphs over evil, even if the nature of what constitutes good and evil is never closely examined. To bring politics into gaming is to sully this fantasy sanctuary with real-world concerns.

First Impressions of Risk: Godstorm

by Ken Newquist / August 7, 2004

A few years ago, I reviewed Avalon Hill's then-new Risk 2210 board game for SCI-FI. Our gaming group loved it how the game took the game's core mechanic, added a great deal of complexity and strategy to it, threw in a sci-fi theme, and still managed to retain that bizarre Risk luck factor. I gave the game an A, and it's been a fixture at our table ever since. Now AH has released another Risk variant, Risk: Godstorm and once again we're gearing up for a playtest.

ProFantasy Releases Source Maps: Castles

by Ken Newquist / July 29, 2004

ProFantasy's new computer cartography resource, Source Maps: Castles, gives gamers twenty-five beautifully rendered castles with over 130 floorplans, historical information and game notes for their campaigns.

While the castles and associated maps can be accessed with an included viewer, owners of CC2 can use it to expand that cartography program into a powerful castle designer. Coupled with Perspectives Pro, users can create 3D castles.

Source Maps: Castles includes:

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