My friends and I have a problem. We're scattered geographically and temporally, with jobs, families and commitments that keep us from gaming as much as we'd like. We've tried online gaming via Windows but have been disappointed every time. Poor net connections, aging hardware, and incongruent patches foiled us time and again. But the Xbox is changing all that.
The question: How many colors do you like in your gaming? Do you prefer four-color games? Or should game morality be black and white or shades of grey, and if the latter, how many? Are
Maure Castle is back. The setting for Mordenkainen's Fantastic Adventure gets the "return to" treatment in Dungeon #112 in a super-adventure penned by Robert J. Kuntz and Gary Gygax.
The question: How do you handle an obnoxious character who has habits that annoy other PCs? What do you do as a fellow player/GM? What has worked and not worked for you?
A few months back, I bought an Xbox, fired it up, and promptly began blasting my way through the excellent first person shooter Halo. I beat the game on its "average" level, and began working my way through the next most difficult one. It's certainly living up to its rating, and after having been stymied a few times, I decided it was time to branch out to another title that I've been eyeing: Star Wars: Knights of the Old Republic.
Settlers of Catan is one of those games you hear people talk about for years, but somehow never get around to playing. Then when you finally do play it, you wonder why you wasted all that time on sleeping when you could have been playing Settlers.
The premise of the game is simple. Two to four colonists are attempting to settle the virgin land of Catan. They use the natural resources of the island -- wood, grain, wool, bricks and iron -- to forge roads, towns and cities. Each town is worth 1 point, each city is worth 2. The first person to 10 points wins the game.
Paizo Publishing's announced some major changes to its flagship Dragon and Dungeon magazines. Here are my thoughts on the re-launch.
Wish 93 delved into an interesting subject: how do you deal with a campaign that has a long-running and detailed history?