I'm in the process of putting together a new music-themed feature article for Nuketown. My intention is to do something similar to the Mac RPG feature, with links to Web sites focusing on music in role-playing games, links to RPG musicians, commentary from gamers. I also plan on writing some original articles about using music in your game. The challenge now, of course, is finding everything I need.
In WISH #96, Ginger asked: Describe one or more occasions when a game went click for you and things fell together. Why do you think this happened? What factors made it possible? What were the consequences?
Reactions to the Libertarian Gamers Project have been largely positive -- in the month since I started promoting it, we've had 21 members join up, and a few good conversations over at the UncleBear.com forums, where people wanted to know what the heck a "libertarian" was. But there have been a few who've been uncomfortable with this mixing of politics and gaming.
For most gamers, I think gaming -- be it on the computer or with pen-and-paper -- is an escape from the real world. I don't mean that in any negative way; I simply mean that it is a chance for them to forget, at least for a time, the complexities of politics, religion, and current events, and just lose themselves in a reality where bullets can fly without consequence, and good always triumphs over evil, even if the nature of what constitutes good and evil is never closely examined. To bring politics into gaming is to sully this fantasy sanctuary with real-world concerns.
A few years ago, I reviewed Avalon Hill's then-new Risk 2210 board game for SCI-FI. Our gaming group loved it how the game took the game's core mechanic, added a great deal of complexity and strategy to it, threw in a sci-fi theme, and still managed to retain that bizarre Risk luck factor. I gave the game an A, and it's been a fixture at our table ever since. Now AH has released another Risk variant, Risk: Godstorm and once again we're gearing up for a playtest.
The "murder by PlayStation" arguments that state that violent video games like Manhunt lead kids to commit murder are just as unconvincing as they were when villains were Mortal Combat and Sonic the Hedgehoge. Read the full story.
ProFantasy's new computer cartography resource, Source Maps: Castles, gives gamers twenty-five beautifully rendered castles with over 130 floorplans, historical information and game notes for their campaigns.
While the castles and associated maps can be accessed with an included viewer, owners of CC2 can use it to expand that cartography program into a powerful castle designer. Coupled with Perspectives Pro, users can create 3D castles.
Source Maps: Castles includes: