The "murder by PlayStation" arguments that state that violent video games like Manhunt lead kids to commit murder are just as unconvincing as they were when villains were Mortal Combat and Sonic the Hedgehoge. Read the full story.
ProFantasy's new computer cartography resource, Source Maps: Castles, gives gamers twenty-five beautifully rendered castles with over 130 floorplans, historical information and game notes for their campaigns.
While the castles and associated maps can be accessed with an included viewer, owners of CC2 can use it to expand that cartography program into a powerful castle designer. Coupled with Perspectives Pro, users can create 3D castles.
Source Maps: Castles includes:
Nuketown's Mac RPG page has been updated with three new testimonials and a bunch of gaming links.
I've been contemplating running a play-by-email campaign for a while now, and with the launch of the Libertarian Gamers Project I've decided to make it a campaign with a libertarian bent.
Offline, I've got a Dungeons & Dragons campaign (set in the World of Greyhawk) so for the online game I'm looking to run something different. My short list is:
- Spycraft (modern espionage game, using a d20 rules varient)
- Stargate SG-1 (based on the TV series, powered by the Spycraft rules)
Spycraft is Alderac's d20-based game of modern espionage. It draws upon the classics of the genre -- James Bond, Mission: Impossible, The A Team, Sneakers, Alias -- to create a game that's reminiscent of classic RPGs like James Bond: 007 and Top Secret.
By default, the Spycraft source book assumes that the players are part of a larger intelligence organization -- one with multiple departments and enough of a bureaucracy to provide them with the gear and gadgets they need to fight their battles against nefarious masterminds. But there's nothing that says that this agency needs to be a government one -- indeed, in the first campaign setting for the game, the protagonist organization is the private Archer Foundation. Granted, the Archer Foundation is itself part of a larger, Illuminati-like alliance bent on stopping the forces of evil from conquering the world, but hey, at least it's a private organization.
NukemCon has come and gone, and now that I've caught up on my sleep and my caffeine twitches have faded, it's time to evaluate our first-ever home-grown convention.
The Agency is a cornerstone of the Spycraft role-playing game. It's the clandestine organization that serves as home base for the player characters, supplying them with essential personnel, training, and -- of course -- lots of gadgets. It's also a labyrinthine behemoth, filled with dozens if not hundreds of agents, each with their own passions, hatreds, and agendas.