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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Games

Elder Sign: Omens (App Edition)

by Ken Newquist / November 24, 2012

Fantasy Flight Games made its name creating huge, sprawling board games with hundreds of fiddly-bits and robust game mechanics that take hours to play. Fans who buy Arkham Horror or Mansions of Madness know they’re getting their money’s worth … and that there’s no way the game will fit in their pockets. With the Elder Sign: Omens app for iPhone ($3.99), Android ($3.99) and iPad ($6.99), they’ve taken a different approach: create a lightweight, fast-playing game that’s as atmospheric as its predecessors but can be played anywhere.

Game Day: Enter the Drow

by Ken Newquist / October 7, 2012

After 18 months of playing Second Darkness our heroes are finally ready to take the fight to the drow. They've skirmished with the dark elves before, but avoided the major battle at the end of Book 2 when they inadvertantly stumbled into the drow lair and had to retreat. The drow then escaped under the cover of night while sending a shadow demon to kill them.

Game Day: Ragnarok Revisited

by Ken Newquist / September 30, 2012

My "Lunchtime After Ragnarok" campaign has resumed after a too-long hiatus. We had to hit pause for a variety of reasons ranging from too-busy work schedules to the birth of a baby, but as summer wound down we down we finally got back to the table. As before we're playing over lunch in Kenneth Hite's The Day After Ragnarok campaign setting using the Savage Worlds rules. We usually get in 1-2 games a week, each lasting 45-60 minutes.

RPG Reviews Roundup, September 2012

by Ken Newquist / September 17, 2012

One of the good things about Dungeons & Dragons next-generation inspired publishing hiatus is that it gives other games a chance to shine. While I doubt gamers are suddenly diverting all of their D&D 4th Edition buying power toward other games, I do hope (and anecdotally this seems to be the case) that it gives folks a chance to try something new.

One of those new thing's that's generated a fair amount of buzz has been Margaret Weis Production's Marvel Heroic Role-Playing, which is a Cortex-infused take on the superhero genere. I bought the core rulebook early in the summer and paged through it. Based on that initial glance, I liked what I saw, particularly with how it handled the superhero tropes of particularly solo vs. duo vs. team match-ups, but I give it a more through read-through.

The Unknown Regions

by Ken Newquist / September 14, 2012

Cover: The Unknown RegionsThe Unknown Regions is the final sourcebook for Wizards of the Coast's Star Wars: Saga Edition Role-Playing Game. The book serves as a placeholder for all the books left unpublished, and promises to carry players to the unexplored corners of the Star Wars galaxy. It does this by venturing into The Unknown Regions to explore what fans know -- the Chiss, the Rakata and the Sorcerers of Rhand -- and plenty that they don't.

The Unknown Regions details eight worlds created just for the book, introduces a planet generator that game masters can use to make their own, and debuts creature generation rules to populate them. Since Scouts are essential to exploring these brave new worlds, they get a variety of feats and talents, and because no final frontier should be without its dangerous challenges, the book re-envisions "Hazards" as Dungeons & Dragons Fourth Edition-style threats that require a combination of brawn and skill to defeat. The end result is a tool kit that gives players everything they need to continue their adventures beyond the last book in the Star Wars Saga Editions line.

Backing the Numenera Kickstarter

by Ken Newquist / September 13, 2012

I backed the Numenera Kickstarter today after I had a moment of panic over breakfast that I'd missed the deadline. The kickstarter for Monte Cook's far-future science fantasy role-playing game has four days left to go, and has hit the amazing total of $338,450.

That's just ... huge. The kickstarter has broken all of Monte's stretch goals and yielded an impressive line up of game materials. You can read about them on his web site. Of course, the question now becomes ... can he deliver? Given his track record with Dungeons & Dragons, Arcana Unearthed, and Malhavoc Press in general, I'm confident he will. Or at least, I'm confident in the print materials. I'm not so sure about the character creator; that strikes me as being more complicated than he might originally have anticipated (just look at how long for D&D to get a worthwhile character creator).

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