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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Games

Game Day: Back to the Borderlands

by Ken Newquist / September 11, 2016

As I wrote last week, the Blackrazors and their children will be running through the venerable module B2: The Keep on the Borderlands as part of our D&D Kids campaign. We're playing D&D 5th Edition, and are running a version of the module updated for that edition.

Questing for RPG Podcasts

by Ken Newquist / September 8, 2016

It's time to hit play again. After a summer spent listening to novels, I've burned through my reserve of audio books. While my queue at Audible slowly refills, I'm looking for podcasts to listen to.

My intent is to listen to one or two podcasts a week during my morning workouts -- a far cry from the days when I'd listen to that many just driving to work -- but enough to keep somewhat current with the scene and provide intermissions from audio books.

Game Day: The Next Generation

by Ken Newquist / September 4, 2016

The next generation of Blackrazor Guilders have strapped on their fathers' swords, sat down at the gaming table, and begun slinging dice. We have three kids (two boys, one girl) in the immediate group who want to play, and we have two of my son's friends (both boys) who are also eager to start casting spells and slaying monsters.

Under the Geek Tree: RPGs, Board Games, & Fallout 4

by Ken Newquist / January 3, 2016

Last year saw an array of family games invade the Geek Tree. This year it's all about the RPGs.

The first two books to hit the Geek Tree's space-and-rockets themed tree skirt were Savage Worlds books that I received for my birthday.

D&D 5th Edition: One Year Later

by Ken Newquist / September 24, 2015

It's been a little over a year since my gaming groups started playing D&D 5th Edition. We began with the D&D Basic Rules when they were released in July 2014 and quickly moved to the core rules (Player's Handbook, Dungeon Master's Guide, Monster Manual) as they released. My Sunday group ran two playtest campaigns during this time: Obsidian Frontier, a sandbox game, and Heart of Darkness is a level-per-session story-driven game.

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