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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Games

Endless Dungeons

by Ken Newquist / April 11, 2014

Dungeons are the cornerstone of the fantasy RPGs. Even as games become more story-driven, even when we give up slaying the dragon in exchange for founding a kingdom, the lure of the dungeons is still there. This page is dedicated to dungeons in all their impossible glory.

Star Wars Rebellion Era Campaign Guide

by Ken Newquist / April 8, 2014

The Rebellion Era is one of Star Wars most iconic settings. Paradoxically, this can make it one of the hardest to write a campaign guide for. Much of the setting was covered in the Star Wars: Saga Edition core rule book or covered in supplements like Threats of the Galaxy and Scum and Villainy. The Rebellion Era Campaign Guide addresses this by doing its best to document the unexplored corners of that galaxy, far, far away.

2014: A Year of Transitions

by Ken Newquist / January 30, 2014

This month's RPG Blog Carnival topic is "Transitions", and it's particularly appropriate for my group in 2014.

One of our players just took a job out of state and another welcomed his third child into the world. We've just started a Savage Worlds playtest, which might lead to our first non-d20 campaign ... ever. Dungeons & Drgaons 5th Edition is looming over August, and I expect we'll at least do a playtest once it's released.

Game Day: Return to Weird Pulp

by Ken Newquist / January 26, 2014

I've wanted to run a pulp weird RPG campaign ever since Chaosium announced their ill-fated Pulp Cthulhu: Reckless Adventures in the 1930s source book back around 2000. It was supposed to be a d20-statted sourcebook for Wizards of the Coast's Call of Cthulhu d20, and it seemed like a natural fit for my Dungeons & Dragons and Call of Cthulhu loving group.

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