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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Star Wars: Saga Edition

Game Day: Enter the Sith

by Ken Newquist / December 14, 2008

After five sessions of fighting pirates and swoop bike gangers, the heroes of my Knights of the Old Republic campaign went up against their first Sith: Kaldros Ygin, an arrogant self-assured student of the Dark Lady Aldera. I've been dropping hints over the last few weeks that Ral Duris, leader of the pirates of Zebulon Prime, had a Sith advisor. Ygin was the first evidence that she might not be the only Darksider on the Prime.

Storm the Galaxy with the Star Wars: Knights of the Old Republic Campaign Guide

by Ken Newquist / November 20, 2008
  • [img_assist|nid=2712|title=Knights of the Old Republic Cover Art|desc=Cover art for the Knights of the Old Republic Campaign Guide from Wizards of the Coast.|link=none|align=right|width=262|height=300]Star Wars: Knights of the Old Republic Campaign Guide
  • Published by Wizards of the Coast
  • Designers: Rodney Thompson, Sterling Hershey, John Jackson Miller and Abel Pena;

D&D 4E to Star Wars Creature Conversions

by Ken Newquist / November 19, 2008

One area where Star Wars: Saga Edition could use some help are its creatures. There are certainly a number of them out there, particularly the iconic ones from the movies, but the system tends to come up a little short with more mundane critters.

Game Day: Bloggers of the Old Republic

by Ken Newquist / November 14, 2008

[img_assist|nid=2750|title=|desc=|link=none|align=right|width=300|height=163]Three weeks into our new Star Wars: Knights of the Old Republic campaign it became obvious: we needed a blog. Or at least, I needed a blog.

Even without leaving the Vargis Tau star system and its binary world of Zebulon we'd still managed to accumulate a dozen-odd NPCs, three or four ships, three adventure write-ups, a handful of locations. While I had references to all this stuff on my computer, it was in the form of adventure notes, and not readily browseable.

Importing 4E Skill Challenges into Star Wars: Saga Edition

by Ken Newquist / November 11, 2008

Skill challenges were one of the best things to come out of our D&D 4th Edition playtest.  Building on earlier versions that appeared in Spycraft and Unearthed Arcana, skill challenges provided an in-game mechanic for resolving non-combat conflicts and complex tasks.

Feel the Force (Chips)

by Ken Newquist / October 29, 2008
[img_assist|nid=2733|title=|desc=|link=none|align=right|width=300|height=250]

One of the problems I’ve found with action points, bennies, plot points, and other similar mechanics is that unless they’re crucial to the game, players tend to forget about them. And even when they are important, keeping track of them can be a challenge as the light-weight chips or tokens get covered up, buried, or pushed out of the way.

Organizing a Solar System of Miniatures

by Ken Newquist / October 28, 2008

My gaming group's used minis in our Dungeons & Dragons campaign for years, and when we playtested Star Wars we continued that tradition. I’m blessed with two players who have large collections of Star Wars minis that I can borrow and I’ve spent the last few days organizing them.

Star Wars: Saga Edition - Annotated Playtest #2

by Ken Newquist / October 27, 2008
[img_assist|nid=2728|title=Quest Fios faces off against the Scarbrother Gang.|desc=|link=none|align=left|width=300|height=188]

Our Dawn on Zebulon prelude campaign for Star Wars: Saga Edition hit Episode II last night, and I think to say we've hit our stride. Even with two new players joining the session with no Saga experience, our second game went as well as the first.

Star Wars: Saga Edition - Annotated Playtest #1

by Ken Newquist / October 22, 2008
[img_assist|nid=2712|title=|desc=|link=none|align=left|width=109|height=125]

Our Star Wars: Saga Edition campaign kicked off on Friday with our first full-fledged Knights of the Old Republic session. Since my Dungeons & Dragons 4th Edition Annotated Playtest went over so well  I decided to do the same for this Saga Edition.

Game Day: Dawn on Zebulon

by Ken Newquist / October 17, 2008

Our first official Star Wars Game Day is upon us. After two weeks of playtesting starship combat, we're launching into a first-level prelude campaign with about half of our regular players in attendance (the other half having family/work commitments).

Set in the time of the Knights of the Old Republic, the campaign begins on the Outer Rim binary planet of Zebulon in the Vargis Tau system. Zebulon's comprised of two worlds: the primary, Zebulon Prime, and its sister/moon, Zebulon Beta. The later of these is home to the Jedi academy that will serve as home base for the Jedi in the campaign.

World Building

As with our Dark City D&D campaign, hashing out our Star Wars universe is going to be something of a group effort. Frequent commenter  (and longtime campaign member) Erilar worked up this excellent overview of Zebulon after I tweeted the name on Twitter:

Due to its slow orbit around "the Prime", "Zeb" Beta loses one day of sunlight every two months, dropping the temperature of the planet 50 degrees and treating the inhabitants to 75 hours of darkness and snowy chill – a fact of life that Beta denizens have always called simply, the Darkness.

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