As I mentioned earlier, my gaming group's planning on attending MEPACon Fall 2009 in force and true to my word I've volunteered to run three events at the con: The Antares Run (Star Wars: Saga Edition), The Ruins of New York (Savage Worlds/The Day After Ragnorak), and Risk 2210.
The WotC's preview for Galaxy at War leads off this week's Star Wars RPG round up. After that, I've got the blog round-up which includes posts about dealing with Star Wars canon issues, how to write a crawl, and the challenges of switching from a fantasy to science fiction mindset.
A whole host of people involved in Star Wars: Saga Edition in one form or another have joined Twitter over the last few weeks. It's great to see -- D&D 4th Edition and Pathfinder have sizable fan bases on Twitter, but until recently Star Wars has been lagging. Hopefully with these new additions we'll see a nice uptick in Saga Edition-related tweets. If nothing else I'd love to see in-game tweets from these folks -- we've had a blast tweeting our campaign adventures, and it's be cool to read about what others are doing.
After seeing several Dungeons & Dragons 4th Edition round ups over at RPG Bloggers, I decided that Star Wars: Saga Edition could use a little link love as well. There's not as much news for Saga Edition as there is for 4E, so expect these digests to be posted once or twice a month. In this round up I look at Wizards of the Coast's new web articles, a new lightsaber form at Saga-Edition.com, and the latest episode of the Order 66 podcast.
WotC: Role-playing Game
- Dawn of Defiance #9: The Sword of the Empire: The latest installment of Wizards quasi-living RPGA Star Wars campaign.
- Rebellion Era Campaign Guid Excerpt 1: SpecForce: Guerrilla, Infiltrator & Marine: A look at the Rebellion's special forces unit.
My gaming group's making a concerted effort to attend MEPACon this fall. The northeastern Pennsylvania game convention is being held November 13-15 in Scranton, PA (exactly where hasn't been determined yet).
We decided to attend in force while we were at Origins, and it occured to us (well, first Bob, then the rest of us) that MepaCon was an awesome opportunity to run the games we always want to play, but never get a chance. Possible events being kicked around the group right now include a Justice Society of America superheroes game, Stargate SG-1 and G.I. Joe (all powered by Mutants & Masterminds). On the board and card game front, we're looking at Space Hulk, Race for the Galaxy, and Risk 2210.
One of my favorite parts of hitting the big gaming conventions is spending a few hours (or rather, a few days) browsing and shopping in the exhibit hall. Origins 2009 was no different, and while I'm happy to say I didn't break the bank, I did come back with a goodly pile of product purchased at the show.
I didn't go into the show expecting to pick up any Savage Worlds books, as our Weird Pulp campaign never really got off the ground, and we haven't played the game in months. But then I went to the Studio 2 booth, and found the brand new Fantasy Companion supplement for Savage Worlds. Published in the same folio format as the Savage Worlds: Explorers Edition, this book repackages the fantasy species information from the previous hardcover release of the game and folds in a bunch of edges, magic items, and monsters from the various fantasy toolkit PDFs.
I like PDFs, but I'd been hoping that Pinnacle would release the toolkits in a dead tree edition. when I saw the Fantasy Companion on the shelf, I instantly picked it up.
Our Star Wars campaign reached a major milestone last Friday: our heroes bought their first starship. The group is loosely divided into two factions: the Jedi padawans and the crew. The later group served aboard a ship known as the Aeon Harrier, which the Jedi occasionally contracted out for missions. It served as the group's spaceborn home for the last 15 game sessions.