My review of Scavenger’s Guide to Droids is up on GameCryer.com. Scavenger’s Guide to Droids is the definitive droid sourcebook for Star Wars: Saga Edition, introducing a new chassis-based system for creating droids, a new streamlined "protocol" format that lets players run droids as equipment rather than NPCs, new droid manufacturing traits and personality quirks and a 96-page codex containing dozens of droids.
When I ran my Dungeons & Dragons/World of Greyhawk campaign, I constantly spawned new subplots, new NPCs, and new locations. It was intentional; my goal was to throw a wide net of possible plotlines, and let the players choose which ones to follow. By campaign's end we probably had hundreds of unresolved storylines, but it wasn't a problem because the important storylines – the defeat of the giants in the Grand Duchy of Geoff, the defeat of the orcish overlord Turrosh Mak, the liberation of Obsidian Bay – did reach their climatic ends.
Without a doubt, the big news Star Wars this month is the announcement that Wizards of the Coast is not renewing its Star Wars license and is ending the Star Wars: Saga Edition RPG and Star Wars Miniatures product lines. It's a sad day for Star Wars gamers but I suspect that the game will continue to have a small but fierce following in coming years, just like West End's d6 Star Wars does.
In happier news, Galaxy of Intrigue was released in late January, and we have one more source book -- The Unknown Regions -- before the end of the line
Some suspected it, but now it's official: Wizards of the Coast is dropping the Star Wars license, and with it, the Star Wars: Saga Edition role-playing game and its counterpart, the Star Wars Miniatures Game.
After two years, Wizards of the Coast's Dawn of the Defiance RPGA campaign has concluded with Episode #10: Jaws of the Sarlacc. In this week's Star Wars roundup I've got a link to the module as well as Rodney Thompson's retrospective on the campaign.
My review of the Rebellion Era Campaign Guide for Star Wars: Saga Edition is live at GameCryer.com. The book deviates from the standard content of recent campaign guides -- there are no new Force powers or techniques and no new species -- but it makes up for those with a new Background system and dozens of species feats.
It was a hard book to review: on the one hand, it has a lot of nitty gritty detail about the era, but as I said in the review, a lot of this the Rebellion Era information was already covered in the core rule book and other releases. So if you're really into the Star Wars Expanded Universe, then you'll probably love this book. If the EU makes your head hurt, then you can easily get by without picking up this book.
As I mentioned earlier, my gaming group's planning on attending MEPACon Fall 2009 in force and true to my word I've volunteered to run three events at the con: The Antares Run (Star Wars: Saga Edition), The Ruins of New York (Savage Worlds/The Day After Ragnorak), and Risk 2210.
The WotC's preview for Galaxy at War leads off this week's Star Wars RPG round up. After that, I've got the blog round-up which includes posts about dealing with Star Wars canon issues, how to write a crawl, and the challenges of switching from a fantasy to science fiction mindset.