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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Star Wars: Saga Edition

Star Wars Roundup: New Starships, Threat Detected Podcast, Battlestations

by Ken Newquist / May 9, 2011

For years, Order 66 was the only Star Wars: Saga Edition podcast. Now there are two, thanks to Threat Detected, a show dedicated to playing through the Dawn of Defiance campaign. In other Star Wars RPG news, Saga-Edition.com resumes publication with write-ups for the VCX-700 Heavy Courier and the HWK-290 while Dice of Doom tries out the RPG, and likes what they find.

Semi-Official Posts

The official Star Wars: Saga Edition web site is no more, but there are still the occasional posts by former Saga writers.

Star Wars Roundup: Mysticism, Chevin, Vehicle Rules, Dragon Age Adaptions

by Ken Newquist / March 14, 2011

A round of Star Wars RPG-related posts and web links, including Sterling Hershey's "Star Wars Wednesday" posts about "Adventuring in the Tree", "Running Published Campaigns" and "Species Creation". There are also revised vehicle design rules for Star Wars d6, an adaptation of the AGE system from Green Ronin's Dragon Age RPG, a love letter to the d6 system, and a discussion of story reverals in RPGs.

Starship Deckplans Links Compendium

by Ken Newquist / February 28, 2011

One of the big differences between running a fantasy campaign and a science fiction campaign is that when playing SF, I find myself constantly looking for starship deckplans.

With a fantasy campaign, many of the maps revolved around buildings, dungeons or overland adventures, and those sorts of maps were easy to knock out over lunch. Failing that, I had plenty of maps from 20+ years of Dungeons & Dragons that I could fall back on.

With my Star Wars campaign though, the adventures are split between world-based exploration and starship- or space station-based combat. Starship based adventures represent perhaps 1/8 to 1/4 of the encounters I run, but when I do run them I often find myself scrambling for deckplans.

The big reason there is that it takes more effort to come up with a rational-seeming starship. A dungeon can be as simple as a series of rooms, but with a starship players always want to know where to find the bridge, engineering, jeffries tubes, etc.

Star Wars Roundup: Dathomir Witches, Clone War Source Books, Skill Challenges

by Ken Newquist / November 23, 2010

It's been a while since I did a Star Wars roundup, but thankfully the rest of fandom has continued churning out content in recent months. I think this is essential for Star Wars role-playing to carry on; many times when an RPG goes out of print, players move on to other, better supported games. Star Wars is somewhat different in this regard, as fan support for d6 Star Wars shows.

MEPACon Fall 2010 Wrap-up

by Ken Newquist / November 17, 2010

Another MEPACon has come and gone, taking with it two weeks of frantic game preparation and 12 hours of actual play. The convention was held in Clarks Summit, near Scranton Pa. on November 12-14 and looked to have the typical attendance of 100 gamers playing a mix of board games, organized play, and one-shot RPGs. I ran three events, all of which had 5 to 7 players.

MEPACon Fall 2010 Events: Star Wars, Ragnarok, and Pathfinder

by Ken Newquist / October 7, 2010

My events for MEPACon Fall 2010 are up and ready for registration on Warhorn. The convention is being held Friday, 11/12 through Sunday, 11/14 at the Ramada Clarks Summit in Clarks Summit, PA. I'll be running three events -- "Catch and Release" (Star Wars: Saga Edition), "The Champions of New York" (The Day After Ragnarok), and "The Rise of the Ur-Flan".

Star Wars: Scum and Villainy

by Ken Newquist / September 26, 2010

Scum and Villainy is an essential source book for those running a Star Wars: Saga Edition game on the fringes of galactic society, whether that’s trolling for would-be passengers in a Mos Eisley cantina, smuggling spice out of Kessel, or engaging in piracy against the Galactic Empire.

The book does for crime what the earlier Starships of the Galaxy did for starships and space combat, providing scoundrels, bounty hunters and outright criminals with a host of new game rules and options for running a campaign that interacts with the galaxy’s dark underbelly.

Star Wars RPG Round Up: Pop Culture, Campaign Planning, Starships, WotC archive

by Ken Newquist / August 29, 2010

My Star Wars: Saga Edition game has hit the summer doldrums, as our Friday sessions fall victim to August vacations, Musikfest, and back-to-school crush. We're about three-quarters of the way through our Mandalorian Interlude story arc (in which we're all playing Mandos in the opening days of the Mandalorian War), and while it's been fun, we're looking forward to getting back to our regular characters. Thanksfully, the rest of the net is keeping the Saga Edition fires burning during our downtime.

Star Wars: The Storm Dragons of Tarl

by Ken Newquist / July 28, 2010

The storm dragons are magnificent creatures hunt the hurricanes of the storm world of Tarl. The Outer Rim planet's binary stars provide a constant source of energy for its moisture rich atmosphere, giving rise to an unending series of cyclones. The dragons constantly ride these storms, hunting the great airbag herbivores that dwell in storms' eyes and battling each other for arial supremacy.

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