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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Role-Playing Games

Scaring up Zombie RPGs

by Ken Newquist / January 11, 2013

The release of the trailer for World War Z inspired me to read the book of the same name before the film's version could burn its way into my brain. It was well worth it; the book's a fantastic read that provides a wide-ranging, highly personal view of the Zombie Apocolypse. It also inspired me to see what the current state of Zombie RPGs is for a possible Knights of the Dinner Table column.

Star Wars RPG Roundup: Dec. 2012

by Ken Newquist / December 26, 2012

It's been a good year for Star Wars fans. Disney bought Lucasfilm, and announced that a new trilogy -- with some of the original actors, but without George Lucas directing -- will kick off in 2015. We also saw the return of Star Wars gaming with a slew of new releases from Fantasy Flight Games: The Star Wars card game, expansions for the X Wing miniature combat game, and finally a new Star Wars role-playing game.

Writing the Game: Pen and Paper Journaling

by Ken Newquist / November 27, 2012

This month's RPG Blog Carnival topic is "Writing the Game", and it got me thinking about my own efforts to get return to "pen and paper" preparation. I say "return" because most of my game prep is digital; sure I have printed books I refer to before and during the game, but even those have PDF equivalents.

Game Day: Enter the Drow

by Ken Newquist / October 7, 2012

After 18 months of playing Second Darkness our heroes are finally ready to take the fight to the drow. They've skirmished with the dark elves before, but avoided the major battle at the end of Book 2 when they inadvertantly stumbled into the drow lair and had to retreat. The drow then escaped under the cover of night while sending a shadow demon to kill them.

The Unknown Regions

by Ken Newquist / September 14, 2012

Cover: The Unknown RegionsThe Unknown Regions is the final sourcebook for Wizards of the Coast's Star Wars: Saga Edition Role-Playing Game. The book serves as a placeholder for all the books left unpublished, and promises to carry players to the unexplored corners of the Star Wars galaxy. It does this by venturing into The Unknown Regions to explore what fans know -- the Chiss, the Rakata and the Sorcerers of Rhand -- and plenty that they don't.

The Unknown Regions details eight worlds created just for the book, introduces a planet generator that game masters can use to make their own, and debuts creature generation rules to populate them. Since Scouts are essential to exploring these brave new worlds, they get a variety of feats and talents, and because no final frontier should be without its dangerous challenges, the book re-envisions "Hazards" as Dungeons & Dragons Fourth Edition-style threats that require a combination of brawn and skill to defeat. The end result is a tool kit that gives players everything they need to continue their adventures beyond the last book in the Star Wars Saga Editions line.

Galaxy of Intrigue

by Ken Newquist / September 5, 2012

Skill challenges were the best thing to emerge from our Dungeons Dragons 4th Edition mini-campaign, and when we started playing Star Wars: Saga Edition, we pieced together our own version of the rules. We based them on 4E's examples, the skill DCs established in Scum and Villainy, and personal experience. The end result created some of the most memorable moments in our campaign, including the heroes' disastrous attempt to escape a proto-star nebula.

Galaxy of Intrigue formalizes these ad hoc rules by creating a Skill Challenge system for Saga Edition that improves the 4E iteration in every way. The source book introduces new feat and talent options for skillful characters, nine new species (including the Bith, Defel and Neimodian), an entire world dedicated to intrigue, eight mini-adventures, and the "The Perfect Storm" campaign.

Fantasy Flight Games Announces Star Wars RPG, Launches Beta

by Ken Newquist / August 23, 2012

 Edge of the EmpireA year after announcing they secured the licence, Fantasy Flight Games released details on their upcoming Star Wars Role-Playing Game and launched a beta test.

There's not much in the way of details about how the game is played. Based on the beta FAQ, it apparently uses custom dice like Warhammer Fantasty; the beta book apparently includes stickers you can put on your own polyhedral dice to emulate the final dice.

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