Star Wars: Saga Edition is back ... at least with the Blackrazors. Our original Saga Edition run took place from 2008-2011 during the dark days of the Edition Wars. Turned off by 4e, burned out on 3e, we turned to a system that offered the crunchiness we enjoyed with a campaign setting we loved.
I finally knocked one of the items off my RPG bucket list: "Play Eclipse Phase".
My gaming group has been kicking around ideas for an alternate game we can run when we're not playing D&D and Eclipse Phase is a game that two of us had wanted to play for a while.
Last year saw an array of family games invade the Geek Tree. This year it's all about the RPGs.
The first two books to hit the Geek Tree's space-and-rockets themed tree skirt were Savage Worlds books that I received for my birthday.
It's been a little over a year since my gaming groups started playing D&D 5th Edition. We began with the D&D Basic Rules when they were released in July 2014 and quickly moved to the core rules (Player's Handbook, Dungeon Master's Guide, Monster Manual) as they released. My Sunday group ran two playtest campaigns during this time: Obsidian Frontier, a sandbox game, and Heart of Darkness is a level-per-session story-driven game.
Every hero’s path to glory to starts somewhere. In The Crypt of the Everflame, a 32-page, 1st-level adventure for the Pathfinder RPG, that path begins with a centuries-old crypt and an initiation ceremony gone horribly wrong.
Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I'm contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren't big fans of mega dungeons, but I think we still enjoy the challenge of subterranean complexes ... we just don't want to get trapped there.
I owe most of my esoteric knowledge of mythology, religion, art, and culture to role-playing game. Much of it was learned at the literary knee of Gary Gygax in the form of the Dungeon Master's Guide and Monster Manual, both of which were packed with strange monster names, advanced vocabulary, and random loot tables.
Scavenger’s Guide to Droids is the definitive droid source book for Star Wars: Saga Edition, introducing a new chassis-based system for creating droids, a new streamlined “protocol” format that lets players run droids as equipment rather than NPCs, new droid manufacturing traits and personality quirks and a 96 page codex containing dozens of droids.
One of the great things about Dungeons & Dragons 5th Edition is the re-emergence of recommending reading lists. The new lists (Appendix E in the Player's Handbook, Appendix D in the Dungeon Master's Guide) are patterned after Gary Gygax's legendary Appendix N from the original 1st edition AD&D DMG.