My lunchtime game is back on. After a six-month hiatus we've returned to our once-a-week, one-hour sessions, this time powered by Dungeons & Dragons 5th Edition.
Preparation is essential for the games. We play at a co-worker's house, and I have to bring everything I need with me. With only 60 minutes I can't be spending time fumbling around for dice, index cards, pens or any of the other essentials that I take for granted when gaming at home.
The last time my gaming group ran a regular Dungeons & Dragons game was in 2008. It was our Dark City campaign, set in our homegrown city of Obsidian Bay and using the Dungeons & Dragons 3rd Edition rules.
Summer is winding down, which means the chances that my gaming group will have a full gaming session are going up. This week saw six of us get together to continue our Weird Pulp campaign, which had been stalled since June.
I'm back from GenCon 2014. As always it was an exhausting-but-fun four days of gaming, preceded by a few days visiting with my wife's relatives relatives in southern and central Indiana.
One of the big reasons I come to GenCon is to play games, but it's not the only reason: shopping is another. In 2000 I bought my first Dungeons & Dragons 3rd Edition Player's Handbook there, in 2014 I'll by my first 5th Edition PHB. This is where I got my Battlestar Galactica and Serenity RPG books, as well as more d20 sourcebooks than I care to mention.
After seven years away, I'm going back to GenCon. It's been far too long since I was last there, and even longer since the late 1990s when GenCon was an annual pilgrimage for my gaming group. I'm looking forward to going back.
A hundred years after the Battle of Yavin, the New Republic is ash, crushed by a resurgent Galactic Empire and it's Sith allies-turned-usurpers. Darth Krayt sits upon the throne, maintaining his power by forsaking the Rule of Two and anointing a half-dozen Sith Lords. A ragtag fleet of Republic ships thwarts his will, as does the Roan Fel, the deposed emperor who resists the Sith from the Imperial home world of Bastion.
The Jedi Academy Training Manual looks to be the definitive sourcebook for Jedi and Force-using characters in the Star Wars: Saga Edition Role-Playing Game, introducing new force powers, talents, lightsaber forms, rules for holocrons, variant lightsaber crystals, alternative Force traditions, monstrous opponents and exotic locals.