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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Savage Worlds

MEPACon Fall 2010 Events: Star Wars, Ragnarok, and Pathfinder

by Ken Newquist / October 7, 2010

My events for MEPACon Fall 2010 are up and ready for registration on Warhorn. The convention is being held Friday, 11/12 through Sunday, 11/14 at the Ramada Clarks Summit in Clarks Summit, PA. I'll be running three events -- "Catch and Release" (Star Wars: Saga Edition), "The Champions of New York" (The Day After Ragnarok), and "The Rise of the Ur-Flan".

The Lunchtime Game Master's Toolkit

by Ken Newquist / September 21, 2010

 RPG Blog CarnivalWhen some co-workers and I decided to try our hand at a lunch-time role-playing campaign, I knew that game prep was going to be critical to making it work. But not the sort of game prep I normally did; this was all about the physical game prep.

We're playing The Day After Ragnarok using the Savage Worlds rules, and thanks to Ken Hite's numerous adventure generation tables, the scenarios practically write themselves. No, the part the essential part of making this campaign work was making sure I knew where my towel was.

Dice. Initiative cards. A battle map. Miniatures. I have all of this stuff in my game room ... but we're not playing there. We're in an under-ventilated, odd-smelling basement conference room whose only virtues are privacy, a table, and a dry erase board.

Superhero RPGs soar into print

by Ken Newquist / May 25, 2010

There's been a bunch of good news on the superhero role-playing front lately. Green Ronin has announced Mutants & Masterminds 3rd Edition and DC Adventures, which is a DC Comics-based superhero RPG.

The first DC Comics book, DC ADVENTURES drops in August 2010. Three subsequent books detailing heroes and villains will be released later this year and in 2011. Mutants & Masterminds 3rd Edition will use the same ruleset, and be released in Fall 2011.

At the same time Savage Worlds Super Powers Companion is now available in print (it had been out in PDF earlier this year).

Vancian Magic in Savage Worlds

by Ken Newquist / May 5, 2010

I love Savage Worlds. Half of the guys in my group love Savage Worlds. But part of what keeps the other half from jumping on board, at least for a fantasy campaign, is the lack of a Vancian magic system (aka the "fire and forget" memorization system from Jack Vance's Dying Earth series and popularized in Dungeons & Dragons). I know that many Savage Worlds fans see this as a feature rather than a bug, but it's a concern with the Blackrazors, who have 12+ years of D&D 2E/3E under their belts.

So what would a Vancian magic system look like in Savage Worlds? There are two key elements to a Vancian system: discovery and flexibility. Discovery comes from being able to find spells in scrolls and spellbooks, and add them to your own growing library. Flexibility comes from being able to pick the right spell for the right job, and not being locked down to a pre-determined power suite.

Recreating a Vancian system in Savage Worlds requires you to retain these discovery and flexibility while still working with its default power point system. Here's my take on it.

Tehran: Nest of Spies releases 11/30

by Ken Newquist / November 26, 2009

Cover: Tehran: Nest of Spies

If there was a downside to The Day After Ragnarok it's that there just wasn't enough of it. I loved the book, and there's certainly enough there to run a campaign or three, but I wish there was more. In the very near future, there will be.

Atomic Overmind has announced that Tehran: Nest of Spies -- the first supplement for The Day After Ragnarok -- is releasing November 30, 2009 as a PDF source book for Savage Worlds and HERO 6th Edition.

The Ruins of New York: Jason Freewalker

by Ken Newquist / November 11, 2009

 The Day After RagnarokJason Freewalker is a second-generation lawman, his father having become a Texas Ranger just after Serpentfall. In the early days after Serpentfall, he rode with his father, battling scaly monsters crawled out of the Rio Grande to drink the blood of children and the Serpent cults arose from the Gulf looking to spawn realms of madness.

He’s been riding and shooting since he could walk, and he’s wanted nothing more or less than to walk in his father’s footsteps. Tragically, he’s done just that; the year he became a Ranger, his father died at his side, fighting an infestation of ghouls in Houston. He now proudly wields his father’s gun – a pearl-inlaid, silver-gilded Colt .45 – and wears his steel-toed, Serpent-skinned boots (their skin being about the only good thing to come out of those Fallspawn).