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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Savage Worlds

Achtung! Cthulhu Kickstarter

by Ken Newquist / February 13, 2013

A few years ago I picked up Weird War II by Pinnacle Entertainment Group to supplement my The Day After Ragnarok book with World War II Savage Worlds rules. The rules were fine -- it helped with the demolitions skill and gave me access to an armory of guns and vehicles -- but just wasn't weird enough for my taste. The history of the weird war was pretty much the same as the history of our war; the weirdness was at the edges and never infected the larger narrative in the way that, say, Delta Green did.

Scaring up Zombie RPGs

by Ken Newquist / January 11, 2013

The release of the trailer for World War Z inspired me to read the book of the same name before the film's version could burn its way into my brain. It was well worth it; the book's a fantastic read that provides a wide-ranging, highly personal view of the Zombie Apocolypse. It also inspired me to see what the current state of Zombie RPGs is for a possible Knights of the Dinner Table column.

Writing the Game: Pen and Paper Journaling

by Ken Newquist / November 27, 2012

This month's RPG Blog Carnival topic is "Writing the Game", and it got me thinking about my own efforts to get return to "pen and paper" preparation. I say "return" because most of my game prep is digital; sure I have printed books I refer to before and during the game, but even those have PDF equivalents.

Necessary Evil: Explorer's Edition

by Ken Newquist / August 22, 2012

 Explorer's EditionAliens. We always knew they were out there, ready to invade our planet, enslave the population and strip mine its resources. But we also knew that if they should try it, Earth’s greatest superheroes would rise up and save us.

We were wrong.

When the V’Sori came they slaughtered our super-powered defenders just as easily as they did our armies. Now our cities are conquered, our people are terrorized, and the job of saving the world has fallen to the most unlikely of people: Earth’s super villains.

Exploring RPG Uses of Pinterest

by Ken Newquist / August 16, 2012

 Ragnarok at PinterestPinterest is a social bookmarking site for images: you find photographs, illustrations, or posters or other images that you like an "pin" them to a collection of boards. It's like dumping a stack of art catalogs onto your desk, cutting out the illustrations you like best, and then thumbtacking them to your bulletin board.

The site's popular with crafters, and when I was casting about for ideas for a recent "Summon WebScryer" column for Knights of the Dinner Table I decided to see if it could be used for gaming.

Thoughts on a One-Hour D&D Game

by Ken Newquist / March 22, 2012

Mike Mearls talks about the concept of a one-hour D&D game in his latest Legends & Lore post. The goal here isn't to boil all D&D games down to 1-hour, but rather to benchmark what you can actually do in an hour. No doubt inspired by his lunchtime D&D sessions, Mearls envisions a game in which you can get in a role-playing encounter, a few quick encounters with traps and/or enemies, and a boss fight.

NukemCon 2012: Lessons from a homegrown convention

by Ken Newquist / March 18, 2012

The Blackrazor Guild held its semi-annual homegrown convention in late February 2012. About 18 people attended NukemCon 2012, some long-time members of the gaming group, others friends who join us from time to time.

NukemCons have become a standard part of our gaming group; we first started holding them because we missed our annual pilgrimages to GenCon. We missed being able to hangout, talk, and have a few beers while throwing dice. NukemCon solved that problem.

Savage Worlds Deluxe on sale at DriveThru RPG

by Ken Newquist / July 5, 2011

 Savage Worlds Explorers EditionSavage Worlds Deluxe, a hardcover version of the Savage Worlds core rules, is available as a PDF through DriveThruRPG.com. It's being pitched as a sort of special edition of the rules that expands upon, but doesn't invalidate, what came before. This version adds new setting-specific options, rules for social conflict, better and expanded examples, new artwork, and rules commentary from the creators.

I'm looking forward to the new book. I love the Explorers Edition's sleek digest format, which launched a Savage Worlds renaissance in my gaming group, but there are aspects of the rules (movement, rate of fire, vehicle chases) that I'd appreciate some elaboration on.

Tablets at the Table, 2011 Edition

by Ken Newquist / May 31, 2011

When the iPad hit a little over a year ago, there was a flurry of posts in RPG circles about tablet gaming. Since then we haven’t seen a lot of talk about them – I’m not sure if folks grew bored with the topic, or if they’ve now become so common place that they’re not worth commenting on any more.

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