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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Savage Worlds

Endless Dungeons

by Ken Newquist / April 11, 2014

Dungeons are the cornerstone of the fantasy RPGs. Even as games become more story-driven, even when we give up slaying the dragon in exchange for founding a kingdom, the lure of the dungeons is still there. This page is dedicated to dungeons in all their impossible glory.

Game Day: Return to Weird Pulp

by Ken Newquist / January 26, 2014

I've wanted to run a pulp weird RPG campaign ever since Chaosium announced their ill-fated Pulp Cthulhu: Reckless Adventures in the 1930s source book back around 2000. It was supposed to be a d20-statted sourcebook for Wizards of the Coast's Call of Cthulhu d20, and it seemed like a natural fit for my Dungeons & Dragons and Call of Cthulhu loving group.

Achtung! Cthulhu Kickstarter

by Ken Newquist / February 13, 2013

A few years ago I picked up Weird War II by Pinnacle Entertainment Group to supplement my The Day After Ragnarok book with World War II Savage Worlds rules. The rules were fine -- it helped with the demolitions skill and gave me access to an armory of guns and vehicles -- but just wasn't weird enough for my taste. The history of the weird war was pretty much the same as the history of our war; the weirdness was at the edges and never infected the larger narrative in the way that, say, Delta Green did.

Scaring up Zombie RPGs

by Ken Newquist / January 11, 2013

The release of the trailer for World War Z inspired me to read the book of the same name before the film's version could burn its way into my brain. It was well worth it; the book's a fantastic read that provides a wide-ranging, highly personal view of the Zombie Apocolypse. It also inspired me to see what the current state of Zombie RPGs is for a possible Knights of the Dinner Table column.

Writing the Game: Pen and Paper Journaling

by Ken Newquist / November 27, 2012

This month's RPG Blog Carnival topic is "Writing the Game", and it got me thinking about my own efforts to get return to "pen and paper" preparation. I say "return" because most of my game prep is digital; sure I have printed books I refer to before and during the game, but even those have PDF equivalents.

Necessary Evil: Explorer's Edition

by Ken Newquist / August 22, 2012

 Explorer's EditionAliens. We always knew they were out there, ready to invade our planet, enslave the population and strip mine its resources. But we also knew that if they should try it, Earth’s greatest superheroes would rise up and save us.

We were wrong.

When the V’Sori came they slaughtered our super-powered defenders just as easily as they did our armies. Now our cities are conquered, our people are terrorized, and the job of saving the world has fallen to the most unlikely of people: Earth’s super villains.

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