We finished our second game of Numenera with our first character death. Talos, an Intelligent Nano Who Employs Magnetism, died at the tentacles of an alien horror while exploring a subterranean ruin. The survivors of the expedition, Deegan (a Stealthy Jack Who Commands Mental Powers) and my character, the Scorn of Dread Nazaar (a Stealthy Nano Who Exists Partially Out of Phase), did their best to fend off the beast, but when Talos fell, they fled to the surface.
I've played through the first Numenra adventure as a player with my Sunday group, and we've just launched into our second full-blown adventure. Meanwhile I'm prepping to run the same introductory adventure for my lunchtime group. I've played Numenera enough to know I like it ... but I don't love it.
It's finally here. Months after getting our Numenera books we're finally running our one shot (or maybe double shot) adventure. I think it's safe to say that -- scheduling snags aside -- we're all very excited to play the game.
With our Second Darkness campaign on hiatus for a week my gaming group decided to try out Numenera, Monte Cook's new game of science fantasy set 1 billion years in the future. Numenera is one of the lead contenders for our next RPG campaign, with three members of the group participating in the Kickstarter and another pre-ordering the core rule book.