In prepping for my Saturday group's D&D 5e playtest I created a dragonborn paladin of Bahamut named Bharosh Goldenscales.
The group has been adventuring in the Wilderlands of High Fantasy and although this is mostly a mechanical playtest, I couldn't resist building out a backstory. That meant figuring out how the dragonborn might fit into one of D&D's oldest campaign settings.
After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric rules and helps the DM get experience with encounter design.
It's a funny thing to sit down to write your next adventure in a campaign and realize that somewhere along the line it went from "campaign" to "long-running campaign".
That's what happened with Obsidian Frontier, a sandbox-style campaign set in the World of Greyhawk. We launched it as a playtest campaign for D&D 5th Edition in October 2014. Two years and thirty-four sessions later, the playtest is still running, and the campaign's still going.
Live video streams and vidcasts are the big thing in role-playing games right now. Combined with the throwback Netflix series Stranger Things and the 80s-infused gamer novel Ready Player One the shows have helped produce a resurgence of Dungeons & Dragons and other RPGs.
As I wrote last week, the Blackrazors and their children will be running through the venerable module B2: The Keep on the Borderlands as part of our D&D Kids campaign. We're playing D&D 5th Edition, and are running a version of the module updated for that edition.
It's time to hit play again. After a summer spent listening to novels, I've burned through my reserve of audio books. While my queue at Audible slowly refills, I'm looking for podcasts to listen to.
My intent is to listen to one or two podcasts a week during my morning workouts -- a far cry from the days when I'd listen to that many just driving to work -- but enough to keep somewhat current with the scene and provide intermissions from audio books.
The next generation of Blackrazor Guilders have strapped on their fathers' swords, sat down at the gaming table, and begun slinging dice. We have three kids (two boys, one girl) in the immediate group who want to play, and we have two of my son's friends (both boys) who are also eager to start casting spells and slaying monsters.