After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric rules and helps the DM get experience with encounter design.
Quilleron is my second-ever character for D&D 4E (Field General Zhoran, a dwarven warlord, was my first) and the first I was able to run as a player. He was designed as a giant-killer for my gaming group's Revenge of the Giants campaign. You can read more about my thoughts on returning to D&D 4E in "D&D 4th Edition: A Player's Persepctive".
Never, ever fly a TIE Fighter.
Skill challenges were one of the best things to come out of our D&D 4th Edition playtest. Building on earlier versions that appeared in Spycraft and Unearthed Arcana, skill challenges provided an in-game mechanic for resolving non-combat conflicts and complex tasks.
Our Dawn on Zebulon prelude campaign for Star Wars: Saga Edition hit Episode II last night, and I think to say we've hit our stride. Even with two new players joining the session with no Saga experience, our second game went as well as the first.
Our Star Wars: Saga Edition campaign kicked off on Friday with our first full-fledged Knights of the Old Republic session. Since my Dungeons & Dragons 4th Edition Annotated Playtest went over so well I decided to do the same for this Saga Edition.
Like a twister carving its way through a Midwestern cornfield, Nuke(m)Con has come and gone. My gaming group held its annual (well, almost annual) home-grown convention over the weekend. In a break from previous years, which typically saw a mix of Dungeons & Dragons and board games, this year's Nuke(m)Con had a western theme.
Rather than just complain about how difficult high level combat is in D&D 3.5, my gaming group's decided to do something about it. We've created a playtest group who's willing to put in the extra effort it takes to play a high level game ... and to figure out what, if anything, we can do to make the process work better.