
Roger Ebert has famously said that video games may have the potential to be beautiful, well crafted, and technically competent … but they are not art. In a later column, he asked what video game made to date could possibly stand up against the greatest movies ever made?
Admittedly, I find his premise faulty; I don't think a movie has to rival Casablanca or The Godfather in its brilliance to be considered art, nor do I think that a video game has to clear that hurdle. But I think eventually they will … and BioShock is the proof of that.

Warcraft III is a real-time strategy game in which players take on the role of one of four factions in a bid to save -- or damn -- reality from a demonic invasion. The game's divided into three modes: story (single player), customized game (single player) and multi-player.
I wanted Master of Orion 3 to be the greatest turn-based strategy game of all time. I wanted it to be a worthy heir to its predecessors. I wanted to spend endless hours lost in its strategic depths, gladly loosing a few hours of sleep to secure victory over a strategic star system.