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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Game News

Ogre's Choice Awards 2006

by Ken Newquist / August 13, 2006

Ogre Cave offers their opinions on the best products of 2006. Among the winners are True20 (best role-playing game), Player's Handbook 2 (best RPG supplement) and Caylus (best board game).

The list has a few surprises, mostly in the form of games I hadn't heard of before despite being popular enough to win categories. The castle-building board game Caylus was a new one one me, as was the runnerup RPG Artesia (and the comic book it's based on) and the card game winner Perplex City.

GenCon (Almost) Live

by Ken Newquist / August 11, 2006

If, like me, you really, really wish you were at GenCon right now, but like me, you really, really can't go, then check out GenCon (Almost) Live a community podcast project in which the hosts of various gaming podcasts post audio clips, photos and blog entries from the Gaming Holy Land. Unfortunately there's not a lot of "there" there yet, but give them time (and the chance to recover from the first two days of 24-four hour gaming).

Battlestar Galactica RPG Announced for 2007

by Ken Newquist / August 1, 2006

Sovereign Press will release the pen-and-paper Battlestar Galactica RPG in 2007, with "fast play" preview rules available in Fall 2006, according to ICv2. It will be based on Season 1 of the reimagined SCI-FI Channel series, and be based on the same ruleset as Sovereign's Serenity RPG. It'll retail for $39.99.

Overall, I think this is a good thing -- there's plenty of depth to the series, and plenty of opportunities for political, military and Cylon intrigue throughout the fleet. The gut instinct is to run something based off Galactica, but I think a more interesting campaign could involve political squabbles -- and an eventual run for office -- on one of the smaller ships.

As far as Sovereign Press producing the game, well, I am a bit apprehensive. The Serenity game has gotten rave reviews from the folks who've played it, but the notorious lack of a character sheet -- which took something like six months to finally appear online -- coupled with holes in the combat system and hte lack of an index, does make me a bit nervous. That said, they've got the experience of Serenity now, so hopefully they won't make the self-same mistakes.

Update: 9/4/2007

Uncle Bear: Of Chinese Takeout and Chocolate Tomatoes

by Ken Newquist / March 23, 2006

Berin expounds on his theory of gaming systems as food, and the GM as the sheft, in this lengthy post inspired by comments during the lengthy -- and interesting -- thread for "Jumping the Dire Shark". In related news, the blog for Silver Agents, the play-by-post game Berin's using to demonstrate his theories, has been launched. Read the full story.

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