Main menu

"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Superhero RPGs soar into print

by Ken Newquist / May 25, 2010

There's been a bunch of good news on the superhero role-playing front lately. Green Ronin has announced Mutants & Masterminds 3rd Edition and DC Adventures, which is a DC Comics-based superhero RPG.

The first DC Comics book, DC ADVENTURES drops in August 2010. Three subsequent books detailing heroes and villains will be released later this year and in 2011. Mutants & Masterminds 3rd Edition will use the same ruleset, and be released in Fall 2011.

At the same time Savage Worlds Super Powers Companion is now available in print (it had been out in PDF earlier this year).

It's a great one-two bunch. I've enjoyed both games tremendously, and my gaming group had a lot of success with Mutants & Masterminds in our Infinity Storm campaign. Unfortunately, while we had fun with the game, it proved to be too crunchy for much of the group. That's why the Savage Worlds Super Powers Companion is so appealing; it has the potential to be a simpler. Like M&M, it allows you to purchase powers using a point-buy system, but the rest of the system -- skills, edges, hinderances -- remains the same.

I'll still get M&M 3rd Edition, if for no other reason than I personally like the system, and hope to play it again at conventions and I'll likely pick up one of the DC books. DC Heroes was the first supers game I ever played, and nostalgia has almost as strong a pull as Superman. That said, what I really want is for Infinity Storm to get off the ground again, and if playing Savage Worlds is what it takes, them I'm fine with that.

Comments

Nice to see more options for superheroic gaming. It seems to be one of those things that run in cycles of feast and famine.

This is true; these things do tend to cluster -- just look at the number of boxed set RPGs being released in 2009/2010: Dragon Age, Warhammer Fantasy 3rd Edition, Gamma World, etc.

I think it's a good thing -- both Mutants & Masterminds and Savage Worlds are solid rule sets, and it's easy enough to use M&M setting books as inspiration for a Savage Superheroes game. That's what I plan to do with Freedom City and our Infinity Storm campaign.